From DQWiki
- Natural Habitat
- Waste
- Frequency
- Very Rare
- Number
- 1
- Description
- A sphinx has the body of a winged lion, with the head and breasts of a woman. A sphinx is usually about 12 feet tong. A sphinx has large, sharp teeth, and is a two-hex monster.
- Comments
- Sphinxes are proverbial riddle-lovers. They love to learn new riddles, and will sometimes let a passer-by live in exchange for a good one. They also like to ask riddles, however. When a sphinx asks a riddle, it will state what will happen to a character who does not answer the riddle successfully, and what reward (usually just free passage) will be given to those who do. A sphinx will always try to keep its word as to what it will do if the riddle is answered, although there is a small chance that it will simply kill itself if the riddle is answered correctly.
- Abilities
- Most sphinxes are accomplished members of a College of Magic, usually one of the Thaumaturgies. They will know all General Knowledge spells at Rank 6-9, and will know all Special Knowledge spells at Rank 3-6. In addition, a sphinx will know D10 counterspells from other Colleges. Sphinxes also have excellent senses of smell. They will be able track as if they had Rank 8 in the Ranger ability, and they will be able to detect the presence of hidden or invisible characters 75% of the time.
- Movement Rates
- Running: 500; Flying: 600
| PS:
| 30-35
| MD:
| 22-24
| AG:
| 17-19
| MA:
| 12-22
| EN:
| 40-50
| FT:
| 60-75
|
| WP:
| 20-23
| PC:
| 17-19
| PB:
| 4-6
| TMR:
| 10/12
| NA:
| Hide absorbs 6 DP
|
- Weapons
- A sphinx can bite and claw twice without penalty.
- Bite: BC 75%, [D + 8], Melee & Close, Rank 0.
- Claw: BC 60%, [D + 4], Melee & Close, Rank 0.