Sooty
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Level
Overall: Medium
Warrior: Low
Mage: Medium
Utility: Some
Specials: Baby
Description
A badly burned elf, he has been around the guild a number of years now and is known as a firemage, though not overly skilled. The burns appear to be old scar tissue from decades ago, well before he joined the guild, and are mostly healed, not restricting movement, just disfiguring. He is usually seen in gold edged black robes and carrying a carved 6' long quarterstaff of an odd design, though of late he has also taken to wearing plain brown robes. Otherwise he seems unremarkable, pottering around assisting in the healers quarters at the guild, seeing to the lesser injuries.
Background & History
Joined Guild summer of 802.
Sooty's appearance at the guild was a bad start, turning up half dead at the gates with serious burns covering most of him. Hauled into the healers by some good Samaritain, as Sooty recovered he engaged in work, and eventually training at the guild, finally signing on at the start of the Summer of 802 as a member having completed his training in the Fire College.
A long off plane adventure shortly afterwards saw Sooty set up for what seemed like life with a large haul of treasure from off plane, enabling him to be more open to helping with things he felt like, rather than simply those that paid for him to live from month to month.
In the spring of 804, while helping escort a party of travellers across a series of planes, he discovered his original plane of origin Thar. No signs of life were spotted so he has no idea if he has kin still living on the plane, or where exactly on it he was from, as a mere 75 mile distance is known about, but he has now discovered home.
From there, he has taken an interest in the welfare of the travelers he escorted, as they are somewhat a potential tie to home, and has been involved in several trips around the planes on the route taken and their other linked planes while seeking to discover more about himself, and his origins.
Adventures
- 802: Summer The Court
- 802: Autumn [Sea of Wizards (http://dq.sf.org.nz/library/snau0202.pdf|)]
- 802: Spring [Heretics of Milo (http://dq.sf.org.nz/library/snsp0202.pdf|)]
- 803: Autumn [Rousted in Rastenburg (http://dq.sf.org.nz/library/snau0301.pdf|)]
- 803: Spring The Lost Isle
- 804: Summer [Path to Paradise (http://dq.sf.org.nz/library/snsu0404.pdf|)]
- 804: Spring [The Great Library (http://dq.sf.org.nz/library/snsp0401.pdf|)]
- 806: Autumn Kidnappers will Rue the day
- 807: Summer Deserts, Dungeons & Dwarves
- 807: Spring A Dragon Hunting: Solo Adventure, no scribe notes per say as was more a camping trip.
- 808: Summer Search and Rescue
- 808: Winter Lessons in Enlightenment and Respect
- 809: Summer Bread and Circuses
Skills
Professional Skills
- Healer: What Sooty would consider his prime profession though not particularly skilled at it, Sooty has worked as a lesser healer since he started adventuring, tending to wounds, though unable to cure any of the broken bones or torn muscles as of yet. He is prone to use Cleansing Flame for poison cures even though he has now learnt how to neutralize poison normally also.
- Troubadour: While not a master of the arts, Sooty has learnt the coarser forms of entertainment more suited to country folk and taverns, in order to provide for himself while traveling long distance. He has also learnt some skill in the harp, originally from an enchanted harp he picked up, but has taken the skill beyond that the enchantment gave him, in case he ever has to perform at a court.
- Ranger: Acquired in an early adventure, Sooty has learnt the tricks of reading the lay of the land and how to wring sustenance from tortured souls in the hells, though difficult. He isn't particularly skilled, being able to forage for himself and make an attempt at hiding his tracks, but not good enough to track others with any real chance of success.
- Military Scientist: Currently skilled in Skirmish and Naval combat, Sooty intends to primarily specialize in Underwater and Aerial Tactics filling an area most take little interest in, and giving him additional skills he can contribute while at sea, though in ship to ship combat a fire mage can make for a potent addition.
- Healer: What Sooty would consider his prime profession though not particularly skilled at it, Sooty has worked as a lesser healer since he started adventuring, tending to wounds, though unable to cure any of the broken bones or torn muscles as of yet. He is prone to use Cleansing Flame for poison cures even though he has now learnt how to neutralize poison normally also.
Weaponary
- Skilled
- :: Quarterstaff, Tulwar, Main Gauche.
- Trained
- :: Unarmed, Javlin, Grenado, Cestus, shield
- Skilled
Artisan Skills
- Bricker: Sooty's trade at home prior to the accident which burnt it to the ground and gave Sooty his scars. He had barely completed his apprenticeship and hasn't particularly worked at taking it further, being at the mudbrick and straw level of skill.
- Cobbler: Acquired so he could mend his own boots, and resize any stolen pairs he might have to wear for whatever reason, but not intended as a major pursuit at present.
- Sailor: Recently learnt, to add to his Aquatic range of skills, Sooty is aiming to become accomplished at ship handling, sail mending and splicing for situations his fire magic and Naval Tactics knowledge isn't applicable.
- Bricker: Sooty's trade at home prior to the accident which burnt it to the ground and gave Sooty his scars. He had barely completed his apprenticeship and hasn't particularly worked at taking it further, being at the mudbrick and straw level of skill.
Languages
While not a linguist, as a traveler Sooty has attempted to learn the local languages, or at least something close enough he can ask for a hard boiled egg, of the places he has travelled to on multiple occasions.
- Highly Skilled
- :: Erehleine, (Literate to same skill); Sooty's native language.
- Capable
- :: Elvish (Literate), Common (Literate), Folksprach (Literate), Dwarvish (Iliterate), Arabiq (Literate), Silent Tongue
- Vague Understanding
- :: Reichspiel
- Highly Skilled
Adventuring Skills
- Climbing: As skilled as an average elf at climbing trees, without any great mastery.
- Horsemanship: A practiced, though not natural rider, Sooty has mastered the art of casting from Horseback, but due to being a fire mage, doesn't overly favour horseriding.
- Flying: Well skilled in flying manauvers, Sooty is approaching Master level skill in this, much as any adventuring skill can be mastered.
- Stealth: Sooty relies more on his elvish abilities and fire magic to get him through than any dedicated stealth, but he has put some practice into the art of remaining unseen.
- Swimming: Perhaps unusually for most Fire Mages, Sooty has practiced his swimming, while not an expert swimmer by any means, he is capable enough of swimming as long as conditions don't get too rough.
- Climbing: As skilled as an average elf at climbing trees, without any great mastery.
Magic
Unusual for a fire mage, he isn't known for casting any of the large damaging spells such as Dragonflames, instead having voiced a preference for the more utility based fire magics such as Cleansing Flame and Wildfires, to help those around him.
Primary Magics
- Fireproofing(9)/Fire Armour(6): Protection on himself and the main front line of the group.
- Weapon of Flames(7): Enhancement on the Front line.
- Wildfires(6): Transport when required, in some cases more reliable than flying as maneuvering is easier.
- Pyrotechnics(6): As a distraction for something, or to blind the enemy.
- Ward(6): Campsite security
- Cleansing Flame(3): Healing.
- Hellfire(6): Sees little use except in dire circumstances as it's a chancy measure.
- Fireproofing(9)/Fire Armour(6): Protection on himself and the main front line of the group.
Unusual Stuff
- Quickness (9): Sooty has learnt the spell of Quickness while off plane, though he prefers to not use it unless the situation looks demanding as he's unsure of how reliable it is.
- Form of Fire (2): Allows Sooty to turn into a creature similar to a Fire Elemental.
- Quickness (9): Sooty has learnt the spell of Quickness while off plane, though he prefers to not use it unless the situation looks demanding as he's unsure of how reliable it is.
Other Stuff
Major Items
Elemental Lance: An ornately carved staff, this staff can project fire & lightning spells at chosen targets, however it comes with the downside of maybe attracting it's makers attention, who will not be pleased to have it in the hands of anyone of the Guild.
Stone of the Night: A small onyx, this stone causes a shadow that acts as night to surround sooty, magically limiting the light levels near him to a dim cloudy day.
Amulet of Malchite: Slows undead near Sooty.
Amulet of Jasper: Allows resisting of draining.
Major Oddities
Blood of Fire: Sootys' blood is comprised of fire now instead of normal stuff. As such, if he bleeds on something, it tends to burn and melt.
Ice Dragon 'Taint': Following consumption of the usual drop of blood and slice of brain from an Ice dragon, Sooty has had his magic tainted with ice, meaning some days he will exhibit ice rather than fire. He also is somewhat psychotic now as a result. This is a rather permanent change.
Categories: Bernard | Character | Fire Mage | Elves | Healer | Ranger | Troubadour | Military Scientist
