From DQWiki
- Natural Habitat
- Rough, Plains
- Frequency
- Very Rare
- Number
- 1-4 (2)
- Description
- A ravener resembles a cross between a bear and a hunch-backed gorilla, with the disposition of a rabid wolverine.
- Talents, Skills, and Magic
- Raveners have no special talents or skills and are not tool or magic users.
- Movement Rates
- Running: 350
| PS:
| 35-40
| MD:
| 20-23
| AG:
| 14-17
| MA:
| None
| EN:
| 30-35
| FT:
| 34-39
|
| WP:
| 8-10
| PC:
| 18-22
| PB:
| 3-8
| TMR:
| 7
| NA:
| Hide absorbs 4 DP
|
- Weapons
- Raveners may make 2 claw attacks in Melee (BC: 35%, D10+2 damage, Rank 1-4). They may also also choose to grab their victim and pull him into their hex as long as the victim’s combined AG and PS is half or less of the ravener’s. This maneuver requires a charge action. The ravener may bite (BC: 30%, D10+4 damage) or hug (BC: 55%, D10+7 damage) in Close Combat, but not in the same Pulse. It can also lift its victim and hurl him 3 hexes. The victim must roll 1 x AG or less or roll on the Grievous Injury table [Class C weapon].
- Comments
- Once wounded the ravener will become enraged adding +10% to hit and be hit and will fight to the death.