Rahne
From DQWiki
Rahne (http://www.dragonquest.org.nz/pc/dqc_view.php?dqc_id=000453) - Human E&E, played by Stephen.
At 5'5", with a medium build, Rahne is a polite and respectful young lady of the Akinrosi of Kinlu.
After hearing of the Seagate Guild from others in Amdijin house, Rahne left her home and people to become a Warrior-Philosopher in the strange lands of the far west. A life and calling that would never have been hers at home.
Rahne is usually dressed in robes or light armour in the style of Kinlu warriors and carries a Katana.
She lives in guild lodgings and occasionally works in the guild library or in Seagate to help pay for her spartan lifestyle.
Info for GMs
- Description
- Female human, 5'5", medium build, dark hair, usually dressed in robes or light armour in the style of Kinlu warriors and carries a Katana.
- Visible Value
- 500-1,000 sp.
- Party Roles
- Warrior and Philosopher in training. Trainee Enchanter.
- Goals
- To follow her destiny and become a true warrior. A fate denied to her by class, race and gender at home.
- Friends and Allies
- Significant Neutrals
- Met King Sigismund
- Enemies
- Languages
- 8 Common, 8 Akinrosi/Erelheine?, 1 Elvish, 2 Erelheine?.
- Weapons
- Katana, Short Bow
- Main Skills
- 0 Warrior
- U Philosopher
- 0 Courtier
- 0 Calligrapher
- Main Spells
- Non-Standard magic
- None
- Other Stuff of Note
History
Born to a respected family in the artisan class of the Amdijin House in Kinlu. A strong-willed and boyish child, she preferred play-fighting with her brothers over playing with other girls. Trained as a Calligrapher, Rahne was destined to marry the son of a musician. A week after the joyous news that her younger brother had been invited to undertake warrior training, Rahne failed to return from an errand in town, the next day a message arrived for her family stating that she was well and had left to follow her true destiny.
805-814 wk
- 805 wk
Travelled to Seagate via Kyoshin and Borovia to join the guild and train as an Enchanter.
- Winter 805wk
- Delivered a warning message from the guild to a party operating in Brastor. Then assisted them in completing their mission.
- Winter 806wk
- Assisted in the rescue of Cob and Peter Smith.
- Spring 806wk
- Saved a Dwarven Princess from the machinations of their god of war.
- Summer 807wk
- Scouting bandit activity in Westmarch (Aladar) for a mercenary hit squad hired by a group of Brandenburg merchants.

