Pent GM Information
From DQWiki
- Visible Value
- Pent dresses quite similarly in most situations - it is his accessories that change:
- Everyday - .
- Combat Ready -
- Social Occasion - .
- Party Roles
- Goals
- Pent has accumulated wealth, skill and power while adventuring. His primary goals, in no particular order, are:
- Friends and Allies
- Enemies
- Gods and Powers
- Languages
- Common (6 - Lit)
- Main Skills
- Warrior (8)
- Kinjutsu (7)
- Thief (5)
- Non-Standard Skills
- None
- Main Spells
- Ice
- Ice Bolt (20)
- Weapon of Ice (20)
- Non-Colleged
- Purification (14)
- Non-Standard magic
- Dis-
- Passive Detections and protections
- L
- Other Stuff of Note
- To be advised...
Categories: Phil Judd | Pent | GM Info
