Other Humanoids
From DQWiki
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Human
(If you are looking for the Guild member called Human then go here)
<--Peoples of Alusia
A character race in DQ.
- Natural Habitat
- Anywhere
- Frequency
- Common
- Number
- 1-10,000 (50)
- Description
- Humans have a great diversity of cultures, languages and sub-racial traits, such as hair and eye colour or skin tone.
- Comments
- Humans are by far the most common race on Alusia, frequenting most areas and climes. Human behaviour is an odd mix. They can be superstitious and distrustful of the unknown, but they are also insatiably curious and look for new knowledge. Many also seek personal fame and fortune as most human social structures are less rigid than those of non-humans and a person’s birth need not permanently define their place in society. This odd combination of attributes has led them to become great explorers and sailors, and they will venture boldly into unexplored areas in search of knowledge and wealth. Humans build great cities and are far more welcoming of other races than most. Outside of their own culture they are social chameleons; adept at adapting their behaviour to match local customs.
- Abilities
- Humans are the most versatile of all races, and can possess any skill or college. They have no affinity for particular skills, and make better generalists than specialists.
- Movement Rates
- Running: 250
| PS: | 5-25 | MD: | 5-25 | AG: | 5-25 | MA: | 5-25 | EN: | 5-25 | FT: | 18-23 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 5-25 | PC: | 5-25 | PB: | 7-23 | TMR: | 4-6 | NA: | None | ||
- Weapons
- Humans use a wide variety of weapons depending on their cultures. They are one of the few good horse-riding races, and many warrior cultures value the lance or spear. City cultures value spear and large shield in close formation, while frontier cultures relish bow, axe and sword. They often adopt the fighting style and weapons of neighbouring races.
- Human Dominated Areas of Alusia
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Shapechanger
<--Peoples of Alusia
A character race in DQ.
- Natural Habitat
- Anywhere their animal dwells
- Frequency
- Rare
- Number
- 1-50 (4)
- Description
- Shape-changers are a hidden race amongst humans, with the ability to change into the form of a particular animal (one of wolf, tiger, bear or boar). Shape-changers are identical in appearance to humans when not in animal form. They are somewhat bestial in nature, adopting traits from their animal side.
- Comments
- There exists a love/hate relationship between humans and shape-changers: shape-changers possess some degree of animal magnetism, but, if discovered, can expect severe treatment at the hands of humans. Shape-changers are, on the whole, bitter towards humans, and are not above using humans to their advantage. There are very few ways to tell a shape changer from a human and these vary by shape-changer type. Shape-changers are a ruthless lot with a secret worth killing to preserve.
- Abilities
- Shape-changers have a controllable, racial talent of Lycanthropy (see Weres) which allows them to remain sentient in both forms. A shape-changer can consciously change between human and animal forms and back once per quarter of the moon phase between each dawn. The transformation takes 10 seconds during the day and 5 seconds at night. During the day, there is a 1% / full 5 minutes in animal form that they will become permanently transformed. At night, they may remain in animal form for a time proportionate to the moon phase before they run this risk. A shape-changer's animal and human characteristics are proportional to each other within their respective racial ranges.
- In animal form: human inhibitions will be muted; they cannot be harmed except with silver or magic; beings with Physical Strength over 25 may harm them, but damage is reduced by 5; they regenerate 1 Endurance each minute. In human form animal instincts will be dulled, but animal magnetism will cause humans to be attracted to them. A shape-changer’s magic resistance is increased by 5%.
- Movement Rates
- Running: 250
| PS: | 5-25 | MD: | 5-25 | AG: | 5-25 | MA: | 5-25 | EN: | 5-25 | FT: | 18-23 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 5-25 | PC: | 5-25 | PB: | 8-24 | TMR: | 4-6 | NA: | None | ||
- Weapons
- In animal form, shape-changers fight as that animal. They may gain ranks in their claws, bite and other natural attacks as per unarmed if they get training in their use. In human form, they fight as a human, and may use and rank any weapons, armour and shields. Shape-changers avoid armour, as it hampers their transformations.
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