Magic on Alusia

From DQWiki


Table of contents

Colleges

Magic on Alusia is separated into various Colleges with each college containing a collection of spells that are related by a common theme. The standard Colleges encountered at the Guild are:

Thaumaturgies

Elementalists

Primitives

A few colleges, such as Celestial, are further divided into subsections, with some unique spells per subsection, but, for the purposes of Counterspells (see below), they are treated as one.

Why are there Colleges?

It is believed that when an Adept starts their magical career, as an apprentice, they become attuned to their College, which is reflected in their Aura. It is possible for an Adept to change Colleges but they must first undergo rituals to remove the knowledge of their existing College from their mind and aura before they can start again with a new College. Only in very rare cases, is it possible for an Adept to have spells from more than one College. The reason for this is hotly debated by philosophers but the predominent theory is that mana comes in different flavours, called colours, and that an Adept can only tap into mana of a certain colour. Places of Power for a college are rich in a particular colour of mana. This is known as the Colour Theory of Magic abbreviated as CMT. In this theory, a Counterspell introduces anti-mana which neutralises a specific colour.

Other Colleges

Other Colleges have been encountered by the Guild and they follow the same rules. These are:

Types of College Magic

The Magic in each College is grouped into various sections:

  • Talents
  • General Knowledge Spells
  • General Knowledge Rituals
  • Special Knowledge Spells
  • Special Knowledge Rituals

With very few exceptions an Mage (or Adept) can only learn the magic of one College. After their apprenticeship, they know only the Talents and the General Knowledge Spells & Rituals at Rank 0. The Special Knowledge spells have to be obtained and learnt (costing time, and in most cases, coin) to Rank 0. Once obtained any spell, talent or ritual can be advanced in Rank (max 20) to achieve more powerful results from the same spell.

Each College has two Counterspells which are designed to negate either the Special or the General magic of each College. Any Adept can learn Counterspells but only Counterspells of your own College are treated as General Knowledge. All other Counterspells are Special Knowledge and cannot be Ranked beyond zero. The only exception is the Namer College which treats all Counterspells as General Knowledge. Note that Talents are not affected by Counterspells.

Results

A spell has a chance of working, a chance which can be increased by Ranking the spell and also by use of the General Knowledge Purification Ritual, which is common to all Colleges. The spell can work normally, work extremely well with effects being doubled or tripled, not work at all or produce an unexpected result, commonly known as a Backfire or a Mana Backlash.

Magic, when it works, works in quanta ... usually the amount of quanta in a spell or ritual is equal to the rank obtained in it. However, it is possible for an Adept to cast at a lower quantum level. In CMT, quantun is equated to the brightness of the colour.

Other pages on magic:

There is probably a lot more that can be added - go for it - Keith