Languages
From DQWiki
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Language Families
Each language belongs to one particular Family of intrinsically related tongues
- Common
- Common [9i,k,w].
- Western-Human
- Alman[9o,w], Brett[9o,e], Destinian[8w], Ebolan[9w], Folksprach[9w], Lalange[10w], Raniterran[9e], Reichspiel[9w], Saxony[9w].
- Central-Human
- Arabiq[9b], Domani[9w], Draknbrger[9w], Ellenic[10i], Kipchak[8], Kravonian[9*], Old-Kravonian[9*], Panjari[9*], Pasifikan[8], Sanddweller[9e], Sea-of-Grass[9], Themiskryan[9i,*].
- Eastern-Human
- Five-Sisters-Courtly[10*], Five-Sisters-Trader[9*], Lunar-Empire[9*].
- Merfolk
- Merfolk[8m].
- Eldar
- Drow[9e], Eldaran[10d], Eloran[9e,w], Elvish[10e], Erelheine[10*], Frogelf[8*], Purple-Drow[9e], Purple-Old-Drow[9e], Quenchan[10*], Terranovan-Drow[9*].
- Faerie
- Brownie[7], Centaur[9i], Dryad[6], Fossegrim[6], Leprechaun[6], Nixie[6], Nymph[7],Pixie[7], Satyr[7], Sylphine[6].
- False-Fey
- Doppelganger[8], Gargoyle[6], Harpy[7], Medusa[6].
- Earth-Dweller
- Gnomish[9r], Goblin[8w], Halfling[9r], Hobgoblin[8w], Khuzdul[9r], Kobold[8], Dwarvish[9r], Ogre[6w], Orcish[9w], Sasquatch[3], Troll[4], Yeti[3].
- Giant
- Cloud[9w], Fire[9w], Frost[9w], Hill[8w], Stone[8w], Storm[9w], Titan[10i].
- Dragon
- Culhuan[10*], Draconic[10d], Nagan[10n], Old-High-Draconic[10d], Saurime[7d], Wyvern[4].
- Signing
- Silent-Tongue[6], Bandito [5].
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Key
The figure within [ ] represents the maximum rank that can be achieved with the language; the letter(s) represent the phonetic alphabet(s) used, and * identifies orthographic languages. If no letter or asterisk is given, the language does not have an established written form.
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Language Groups
History, geography, and custom all transform languages. Languages with a common history or interaction share the same language Group. A language may belong to several Groups, and a Group may link languages from different Families.
- Archaic
- Eldaran, Old-Kravonian, Purple-Old-Drow, Quenchan.
- Draconic
- Draconic, Nagan, Old-Draconic, Wyvern.
- Dravidic
- Drow, Raniterran, Sanddweller.
- Dwarvic
- Dwarvish, Gnomish, Halfling, Khuzdul.
- Dwarvidic
- Alman, Brett, Ebolan, Folksprach, Reichspiel, Saxony.
- Ellenic
- Centaur, Ellenic.
- Elvic
- Drow, Eldaran, Eloran, Elvish, Erehleine, Purple-Drow, Terranovan-Drow.
- Elvidic
- Elvish, Lalange.
- Gnomic
- Fossegrim, Gnomish.
- Herpetic
- Culhuan, Saurime.
- Littoral
- Destinian, Ebolan.
- Low Gigantic
- Hill-Giant, Ogre, Stone-Giant.
- Nomadic
- Domani, Draknbrger, Kipchak, Kravonian, Old-Kravonian, Sea-of-Grass.
- Orcal
- Goblin, Hobgoblin, Kobold, Ogre, Orcish.
- Panic
- Centaur, Dryad, Nymph, Satyr, Sylphine.
- Perfidic
- Fossegrim, Merfolk, Nixie, Pixie.
- Protonic
- Eldaran, Old-Draconic, Draconic.
- Purpuric
- Purple-Drow, Purple-Old-Drow.
- Rustic
- Brownie, Leprechaun.
- Titanic
- Cloud-Giant, Storm-Giant, Titan.
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Known Alusian Alphabets
- b
- Bedouin script (human, flowing, cursive).
- d
- Drakonic.
- e
- Elvish script.
- i
- Island (used near the land-locked ocean).
- k
- Kingdom (used near the Azurian Empire).
- m
- Mer (suited to underwater use).
- n
- Nagan (elaborate, but versatile).
- o
- Ogham (human, rune-like).
- r
- Dwarvish runes.
- w
- Westron (usual Western human alphabet; also adopted by many newly literate societies).
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New languages
When a new language is introduced into the campaign, the GM concerned must determine the following:
- Family and any language Groups.
- Written forms, if any. Are they phonetic or orthographic? If alphabetic, what alphabet is used?
- Its maximum rank.
