Languages

From DQWiki

Table of contents

Language Families

Each language belongs to one particular Family of intrinsically related tongues

Common
Common [9i,k,w].
Western-Human
Alman[9o,w], Brett[9o,e], Destinian[8w], Ebolan[9w], Folksprach[9w], Lalange[10w], Raniterran[9e], Reichspiel[9w], Saxony[9w].
Central-Human
Arabiq[9b], Domani[9w], Draknbrger[9w], Ellenic[10i], Kipchak[8], Kravonian[9*], Old-Kravonian[9*], Panjari[9*], Pasifikan[8], Sanddweller[9e], Sea-of-Grass[9], Themiskryan[9i,*].
Eastern-Human
Five-Sisters-Courtly[10*], Five-Sisters-Trader[9*], Lunar-Empire[9*].
Merfolk
Merfolk[8m].
Eldar
Drow[9e], Eldaran[10d], Eloran[9e,w], Elvish[10e], Erelheine[10*], Frogelf[8*], Purple-Drow[9e], Purple-Old-Drow[9e], Quenchan[10*], Terranovan-Drow[9*].
Faerie
Brownie[7], Centaur[9i], Dryad[6], Fossegrim[6], Leprechaun[6], Nixie[6], Nymph[7],Pixie[7], Satyr[7], Sylphine[6].
False-Fey
Doppelganger[8], Gargoyle[6], Harpy[7], Medusa[6].
Earth-Dweller
Gnomish[9r], Goblin[8w], Halfling[9r], Hobgoblin[8w], Khuzdul[9r], Kobold[8], Dwarvish[9r], Ogre[6w], Orcish[9w], Sasquatch[3], Troll[4], Yeti[3].
Giant
Cloud[9w], Fire[9w], Frost[9w], Hill[8w], Stone[8w], Storm[9w], Titan[10i].
Dragon
Culhuan[10*], Draconic[10d], Nagan[10n], Old-High-Draconic[10d], Saurime[7d], Wyvern[4].
Signing
Silent-Tongue[6], Bandito [5].

Key

The figure within [ ] represents the maximum rank that can be achieved with the language; the letter(s) represent the phonetic alphabet(s) used, and * identifies orthographic languages. If no letter or asterisk is given, the language does not have an established written form.

Language Groups

History, geography, and custom all transform languages. Languages with a common history or interaction share the same language Group. A language may belong to several Groups, and a Group may link languages from different Families.

Archaic
Eldaran, Old-Kravonian, Purple-Old-Drow, Quenchan.
Draconic
Draconic, Nagan, Old-Draconic, Wyvern.
Dravidic
Drow, Raniterran, Sanddweller.
Dwarvic
Dwarvish, Gnomish, Halfling, Khuzdul.
Dwarvidic
Alman, Brett, Ebolan, Folksprach, Reichspiel, Saxony.
Ellenic
Centaur, Ellenic.
Elvic
Drow, Eldaran, Eloran, Elvish, Erehleine, Purple-Drow, Terranovan-Drow.
Elvidic
Elvish, Lalange.
Gnomic
Fossegrim, Gnomish.
Herpetic
Culhuan, Saurime.
Littoral
Destinian, Ebolan.
Low Gigantic
Hill-Giant, Ogre, Stone-Giant.
Nomadic
Domani, Draknbrger, Kipchak, Kravonian, Old-Kravonian, Sea-of-Grass.
Orcal
Goblin, Hobgoblin, Kobold, Ogre, Orcish.
Panic
Centaur, Dryad, Nymph, Satyr, Sylphine.
Perfidic
Fossegrim, Merfolk, Nixie, Pixie.
Protonic
Eldaran, Old-Draconic, Draconic.
Purpuric
Purple-Drow, Purple-Old-Drow.
Rustic
Brownie, Leprechaun.
Titanic
Cloud-Giant, Storm-Giant, Titan.

Known Alusian Alphabets

b
Bedouin script (human, flowing, cursive).
d
Drakonic.
e
Elvish script.
i
Island (used near the land-locked ocean).
k
Kingdom (used near the Azurian Empire).
m
Mer (suited to underwater use).
n
Nagan (elaborate, but versatile).
o
Ogham (human, rune-like).
r
Dwarvish runes.
w
Westron (usual Western human alphabet; also adopted by many newly literate societies).

New languages

When a new language is introduced into the campaign, the GM concerned must determine the following:

  • Family and any language Groups.
  • Written forms, if any. Are they phonetic or orthographic? If alphabetic, what alphabet is used?
  • Its maximum rank.