Great Land Mammals (Additional)
From DQWiki
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Calchona
- Natural Habitat
- Rough
- Frequency
- Very Rare
- Number
- 1-2 (1)
- Description
- A calchona is a large canine-like creature, covered in thick reddish-grey wool, with a beard like a billy-goat’s, but longer. They weigh between 150-250 pounds.
- Talents, Skills, and Magic
- Calchonas have no special skills or talents and use neither tools nor magic. They are extremely stealthy (3 x AG + 40) and crafty.
- Movement Rates
- Running: 450
| PS: | 12-16 | MD: | 12-13 | AG: | 16-19 | MA: | None | EN: | 6-7 | FT: | 8-11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 11-14 | PC: | 19-22 | PB: | 7-10 | TMR: | 9 | NA: | Fur absorbs 4 DP | ||
- Weapons
- Calchonas can only attack in Close Combat and then they Bite (BC: 60%, D10-1 damage).
- Comments
- Calchonas are often hunted for their wool which will fetch 150 Silver Pennies. Calchonas commonly follow adventurers to steal the food from their packs as they sleep. If totally thwarted, they will spitefully attempt to drive off the party’s mounts.
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Gazelle
- Natural Habitat
- Plains
- Frequency
- Common
- Number
- 1-60 (30)
- Description
- Gazelles look a lot like antelopes with short tails and sandy coloured coats with white streaks. They can vary widely in size though they are always small.
- Talents, Skills, and Magic
- These creatures have not special ;Talents, Skills, and they do not use magic.
- Movement Rates
- Running: 500
| PS: | 5-20 | MD: | 18-20 | AG: | 25-29 | MA: | None | EN: | 13-18 | FT: | 18-23 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 10-12 | PC: | 17-23 | PB: | 12-15 | TMR: | 10 | NA: | Hide absorbs 3 DP | ||
- Weapons
- Gazelles can attack in Melee or Close Combat using their horns (BC 30%, D10+3 damage, Rank 1-5). In Close Combat they will use their hooves to kick at opponents (BC 50%, D10-5 damage). They will usually flee from combat if they are injured in any way.
- Comments
- Gazelles are wary of humans, but will usually not run away unless threatened. They are afraid of horses and dogs, however, and will leave if a party has such animals with them.
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Hodag
- Natural Habitat
- Marsh, Woods
- Frequency
- Rare
- Number
- 1-2 (1)
- Description
- A hodag is a large creature, about the size of a large moose, weighing between 1000-1200 pounds, with a spiny ridge running down its back.
- Talents, Skills, and Magic
- Hodags like to walk backward as well as forward making them difficult to track (-20%). Other than the above these creatures have not special ;Talents, Skills, and they do not use magic.
- Movement Rates
- Running: 450
| PS: | 40-50 | MD: | 10-14 | AG: | 5-8 | MA: | None | EN: | 20-25 | FT: | 25-30 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 10-11 | PC: | 18-23 | PB: | 5-7 | TMR: | 9 | NA: | Hide absorbs 6 DP | ||
- Weapons
- Hodags can bite in Melee or Close Combat (BC: 75%, D10+8 damage).
- Comments
- Hodags have difficulty standing if they fall. They lean against trees to sleep, and are sometimes caught by sawing partway through the tree. For the hodag to rise a roll of 2½ x AG or less must be made.
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Irish Elk
- Natural Habitat
- Marsh, Woods
- Frequency
- Rare
- Number
- 1-8 (4)
- Description
- Irish elk are giant members of the deer family. They stand 6 feet at the shoulder and have enormous antlers.
- Talents, Skills, and Magic
- Irish elk have no special talents, or skills, and they do not use magic.
- Movement Rates
- Running: 700
| PS: | 24-30 | MD: | 15-19 | AG: | 18-21 | MA: | None | EN: | 20-25 | FT: | 25-30 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 10-11 | PC: | 20-25 | PB: | 11-12 | TMR: | 14 | NA: | Hide absorbs 4 DP | ||
- Weapons
- Irish elk can attempt to gore with their horns (BC 30%, D10+6 damage, Rank 0-4) in Melee or Close Combat. They can kick (BC 50%, D10+4 damage) at a character occupying the hex opposite that they are facing in Melee Combat.
- Comments
- Irish elk are wary of humanoids but are dangerous during their mating season in the fall.
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Kangaroo
- Natural Habitat
- Plains, Woods, Waste, Rough
- Frequency
- Uncommon
- Number
- 1-100 (15)
- Description
- There are several species of kangaroos, the largest standing up to 7 feet tall. Their colour ranges from red, and grey to black.
- Talents, Skills, and Magic
- Kangaroos have no special talents, or skills, and they do not use magic.
- Movement Rates
- Leaping: 500
| PS: | 20-25 | MD: | 19-24 | AG: | 22-26 | MA: | None | EN: | 16-20 | FT: | 23-30 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 6-9 | PC: | 13-16 | PB: | 9-11 | TMR: | 10 | NA: | Hide absorbs 3 DP | ||
- Weapons
- When cornered kangaroos can rest back on their tails and kick with their rear clawed feet (BC: 50%; D10+1 damage)
- Comments
- Kangaroos are capable of leaping distances of 42 feet across and 9 feet high.
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Leucrocotta
- Natural Habitat
- Deep Woods
- Frequency
- Rare
- Number
- 1-2 (1)
- Description
- A leucrocotta is the size of a donkey, with a badger’s head, the legs of a deer and the neck, tail and chest of a lion.
- Talents, Skills, and Magic
- Leucrocottas are able to imitate the sounds of a human being in distress – moaning and screaming. Other than the above they have no special talents, or skills, and they do not use magic.
- Movement Rates
- Running: 800
| PS: | 20-24 | MD: | 16-20 | AG: | 18-22 | MA: | None | EN: | 18-22 | FT: | 33-38 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 10-12 | PC: | 16-18 | PB: | 7-9 | TMR: | 16 | NA: | Hide absorbs 3 DP | ||
- Weapons
- Leucrocottas can bite (BC: 70%, D10+4 damage) in Melee or Close and kick (BC: 50%, D10+2 damage) into any front or rear hex in Melee Combat only.
- Comments
- a leucrocotta will attack a party of humans on sight. It does not stalk or wait for stragglers – if a party is too large it will just leave.
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Llama
- Natural Habitat
- Rough
- Frequency
- Common
- Number
- 1-12 (8)
- Description
- Llamas are related to camels but are smaller and woolly. They stand 4 feet high at the shoulder.
- Talents, Skills, and Magic
- Llamas have no special talents, or skills, and they do not use magic.
- Movement Rates
- Running: 650
| PS: | 16-20 | MD: | 11-14 | AG: | 10-13 | MA: | None | EN: | 21-23 | FT: | 20-25 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 10-12 | PC: | 17-22 | PB: | 10-11 | TMR: | 13 | NA: | Hide absorbs 3 DP | ||
- Weapons
- Llamas spit when angry but their bite and kick are ineffectual; running away is their only option.
- Comments
- Llamas are valued for their meat, wool, and as a pack animal. They will only accept light loads however and if given a heavier load will simply refuse to move.
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Nandi
- Natural Habitat
- Deep Woods, Marsh
- Frequency
- Rare
- Number
- 1-2 (1)
- Description
- Nandis resemble bears with dog-like muzzles and black fur.
- Talents, Skills, and Magic
- Nandis have no special talents, or skills, and they do not use magic.
- Movement Rates
- Running: 300
| PS: | 39-44 | MD: | 11-16 | AG: | 12-18 | MA: | None | EN: | 32-38 | FT: | 40-45 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 8-10 | PC: | 18-22 | PB: | 6-10 | TMR: | 6 | NA: | Fur absorbs 4 DP | ||
- Weapons
- Nandis can make 2 claw (BC 35%, D10+4 damage, Rank 0-4) attacks in Melee Combat. They can bite (BC 25%, D10+5 damage) in Melee or Close Combat. They can bite or claw during the same pulse while in Close Combat, or they can attempt to hug (BC 60%, D10+10 damage) their victims after two successful claw attacks in the same pulse while in Close Combat.
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Nzefu-Loi
- Natural Habitat
- Rivers, Lakes, Swamps
- Frequency
- Uncommon
- Number
- 1-8 (1)
- Description
- The Nzefu-Loi resembles a miniature brontosaurus, about 15 feet long and 7 feet high at the shoulder. They weigh 4 – 5 tons.
- Talents, Skills, and Magic
- Nzefu-Loi have no special talents, or skills, and they do not use magic.
- Movement Rates
- Running: 225
| PS: | 55-60 | MD: | 14-17 | AG: | 9-11 | MA: | None | EN: | 38-47 | FT: | 38-46 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 10-14 | PC: | 10-12 | PB: | 6-9 | TMR: | 5 | NA: | Hide absorbs 6 DP | ||
- Weapons
- A nzefu-loi can trample an opponent (BC: 50%; D10+6 damage [resolve one attack per foot]) in Close Combat. Or they can strike with their tail at an opponent directly behind them up to one hex away (BC: 60%; D10+6 damage).
- Comments
- A nzefu-loi cannot be tamed.
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Parandrus
- Natural Habitat
- Plains, Deep Woods
- Frequency
- Rare
- Number
- 1-30 (1)
- Description
- The parandrus is the size of an ox, its natural colour is dark brown, and it has long hair like a yak. It has huge antlers on its stag-like head.
- Talents, Skills, and Magic
- The parandrus has the ability to change colour like a chameleon. Because of this -25% is subtracted from anyone’s Perception chance to spot the creature.
- Movement Rates
- Running: 400
| PS: | 42-50 | MD: | 8-12 | AG: | 9-13 | MA: | None | EN: | 27-33 | FT: | 33-40 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 7-10 | PC: | 15-20 | PB: | 6-9 | TMR: | 8 | NA: | Fur absorbs 4 DP | ||
- Weapons
- A parandrus can attempt to horn (BC: 30%; D10+5 damage, 1-4 Ranks) in Close or Melee Combat. The beast may also charge a character, knock him down, then trample on him (BC: 20%; D10+2 damage [4 possible attacks]).
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Ravener
- Natural Habitat
- Rough, Plains
- Frequency
- Very Rare
- Number
- 1-4 (2)
- Description
- A ravener resembles a cross between a bear and a hunch-backed gorilla, with the disposition of a rabid wolverine.
- Talents, Skills, and Magic
- Raveners have no special talents or skills and are not tool or magic users.
- Movement Rates
- Running: 350
| PS: | 35-40 | MD: | 20-23 | AG: | 14-17 | MA: | None | EN: | 30-35 | FT: | 34-39 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 8-10 | PC: | 18-22 | PB: | 3-8 | TMR: | 7 | NA: | Hide absorbs 4 DP | ||
- Weapons
- Raveners may make 2 claw attacks in Melee (BC: 35%, D10+2 damage, Rank 1-4). They may also also choose to grab their victim and pull him into their hex as long as the victim’s combined AG and PS is half or less of the ravener’s. This maneuver requires a charge action. The ravener may bite (BC: 30%, D10+4 damage) or hug (BC: 55%, D10+7 damage) in Close Combat, but not in the same Pulse. It can also lift its victim and hurl him 3 hexes. The victim must roll 1 x AG or less or roll on the Grievous Injury table [Class C weapon].
- Comments
- Once wounded the ravener will become enraged adding +10% to hit and be hit and will fight to the death.
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Shagamaw
- Natural Habitat
- Woods
- Frequency
- Rare
- Number
- 1-2 (1)
- Description
- The shagamaw is a vegetarian animal whose forepaws leave prints identical to a bear’s and whose hind paws leave moose tracks.
- Talents, Skills, and Magic
- Shagamaws can walk on one set of feet only and regularly switch. Apart from this Shagamaws have no special talents or skills and use neither tools nor magic.
- Movement Rates
- Running: 300
| PS: | 3-5 | MD: | 14-18 | AG: | 14-18 | MA: | None | EN: | 4-5 | FT: | 5-6 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 7-9 | PC: | 18-22 | PB: | 9-11 | TMR: | 6 | NA: | Fur absorbs 1 DP | ||
- Weapons
- Shagamaws have no natural weapons.
- Comments
- Shagamaws are totally harmless and complete cowards. They’re not even good eating.
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Tripodero
- Natural Habitat
- Woods, Waste
- Frequency
- Uncommon
- Number
- 1
- Description
- A tripodero is roughly similar in shape to a wolf with a horse-like head with pouches in its cheeks and a kangaroo-like tail. It can stretch up to 15 feet in height when standing on its hind legs.
- Talents, Skills, and Magic
- Tripoderos have no special talents or skills and use neither tools nor magic.
- Movement Rates
- Running: 425
| PS: | 10-12 | MD: | 12-16 | AG: | 13-17 | MA: | None | EN: | 16-21 | FT: | 31-37 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 14-17 | PC: | 19-23 | PB: | 6-9 | TMR: | 9 | NA: | Fur absorbs 3 DP | ||
- Weapons
- A tripodero can split sun-dried clay pellets it stores in its pouches (BC: 45%, D10+4 damage). Its range is 55 hexes and it has a supply of 10-15 pellets. It must expend a fire action to use these pellets. It will try to avoid Close Combat but can Bite (BC: 50%, D10 damage) or sweep its rear hex with its tail (doing a trip attack).
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Urt
- Natural Habitat
- Plains, Woods
- Frequency
- Uncommon
- Number
- 1-500 (10)
- Description
- Urts grow to 250 pounds. They resemble giant rats with long tusks. They are short-sighted and stupid but will attack anything that approaches their group.
- Talents, Skills, and Magic
- Urts have no special talents or skills and use neither tools nor magic.
- Movement Rates
- Running: 225
| PS: | 13-17 | MD: | 14-19 | AG: | 17-23 | MA: | None | EN: | 10-14 | FT: | 13-17 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 6-13 | PC: | 14-18 | PB: | 5-9 | TMR: | 4 | NA: | Fur absorbs 1 DP | ||
- Weapons
- Stags can attempt to gore with their tusks (BC 60%, D10-4 damage) in Melee or Close Combat.
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Yale
- Natural Habitat
- Plains, Rough, Waste
- Frequency
- Uncommon
- Number
- 1-100 (4)
- Description
- The yale is a horse-sized herbivore. It is built like a stag with the head of a boar with tusks. Its horns can point in any direction. They weigh between 800-1000 lbs.
- Talents, Skills, and Magic
- Yales have no special talents or skills and use neither tools nor magic.
- Movement Rates
- Running: 600
| PS: | 21-27 | MD: | 17-21 | AG: | 21-26 | MA: | None | EN: | 17-23 | FT: | 22-28 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 7-11 | PC: | 16-21 | PB: | 9-12 | TMR: | 12 | NA: | Hide absorbs 4 DP | ||
- Weapons
- A yale can attack anyone in a front or side hex with its horns (BC: 30%, D10+6 damage, Rank 1-3).
- Comments
- Some elven societies use the hunting of a yale by a single sword armed elf to be a test of manhood.
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Zebra
- Natural Habitat
- Plains
- Frequency
- Uncommon
- Number
- 1-40 (20)
- Description
- Zebras resemble black and white stripped ponies.
- Talents, Skills, and Magic
- Zebras have no special talents or skills and use neither tools nor magic.
- Movement Rates
- Running: 350
| PS: | 15-21 | MD: | None | AG: | 22-24 | MA: | None | EN: | 15-19 | FT: | 28-32 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 10-12 | PC: | 16-19 | PB: | 9-11 | TMR: | 7 | NA: | Hide absorbs 3 DP | ||
- Weapons
- Kick (BC 25%, D10+4 damage) or Bite (BC 15%, D10-4 damage).
- Comments
- Zebras are trainable but only with extreme difficulty (-20%, [at least] to the Beastmaster’s roll).
