Gerald/Glass GM Info
From DQWiki
(Redirected from Glass GM Info)
- Visible Value
- He dresses simply yet appropriate to most situations. His clothes are always well made but usually show some wear and age. However his weapons and accessories are all of the best manufacture (if not magical).
- Whilst adventuring he will generally wear Guild improved leather armour but has a few changes of clothes easily available.
- Party Roles
- Ranged combat and subtlties.
- In combat he tends to rise above the melee and rain arrows upon the enemy
- Goals
- TBA
- Friends and Allies
- Has contacts in Sanctuary, Mittlemark Haupstadt, Kin-Lu, Aladar, Newcourt
- Enemies
- Is persona-non-grata in Elfenberg
- Gods and Powers
- Whilst he has interacted with a number of these entities he has chosen to remain unafiliated
- Languages
- Suberb Common and Elven (occasionally a touch out of date, think 60's idiom)
- Native Erelheine
- Conversational Drow, Draconic, Hobbitish
- Adequate Dwarf, Reichspiel, Folkspracht, Quechan, Hill Giant, Silent Tongue,
- Passable Lalange, Eldaran
- Simple Calamari
- Main Skills
- Master Troubadour (8)
- Spy and Courtesan (both 6)
- Artist and Cook (both 7)
- Rides and Climbs well (both 6) and Swims, Flys and Stealths adequately (5)
- Knowledge of The Western Kingdom, The Baronies, Mordeau and Mittelmark Haupstadt
- Also Philosopher (4), Ranger (3), Herbalist (3) and Assassin (2)
- Non-Standard Skills
- Kyujutsu (Eastern Bow Mastery Rk 5)
- Main Magics
- Project Image (20), Concealed Casting (20) and Enhanced Vision (18) talents
- Disguise (15), Deep Pockets (14), Invisibility (10), Illusory Animal (10) and Illusion of Mist (10)
- Has most of the rest of the College at at least 7, except the General rituals
- Non-Standard magic
- Darkvision (18) and Excellent Taste (14) talents
- Rainbow Bow (20), Disguise Mind (15) and Solidifying Illusions (9) spells
- Passive Detections and protections
- He has slightly better magic resistance vs Control Entity magics
- He is immune to ingested Natural poisons and most poisons manufactured from plants
- Other Stuff of Note
- He has Conscious control over the morphology of his lower face (jaw bones down), the colour of his skin and eyes (including scars and blemishes but only within a natural range of colours) and can grow (or shorten) and or all body hair by up to two inches once in any 24hr period.
- He has been rejuvenated (in 806) back to apparent age 18 and has travelled back in time at least twice (To just before the War of Tears and just before Panjarre) thus his soul has a much greater age than is apparent from his physical form.
- He wears (almost always) a pair of boots ("Lifts") that let him "fall" at upto -1G at whim but with a 2 second delay. He has had them for the last 10+ years and used them significantly in that time so is quite proficient in both judging the 2 second delay and achieving a desired height and/or duration.
