From DQWiki
- Natural Habitat
- Highlands
- Frequency
- Rare
- Number
- 1-25 (6)
- Description
- Frost giants are large humanoids between 15 and 20 feet in height. Frost giants are 3-hex figures.
- Abilities
- Frost giants are linked with the element of ice, and gain +5% when casting ice magics. This affinity leads most frost giant adepts to be ice mages. They may never learn fire magics. Their magic resistance is increased by 10% except against fire magics, against which their magic resistance is reduced by 20%.
- Movement Rates
- Running: 600-700
| PS:
| 24-42
| MD:
| 4-22
| AG:
| 3-21
| MA:
| 4-22
| EN:
| 25-43
| FT:
| 18-24
|
| WP:
| 4-22
| PC:
| 5-23
| PB:
| 5-23
| TMR:
| 12-14
| NA:
| None
|
- Weapons
- Frost giants generally use swords and axes, and will frequently achieve rank 4 or higher with these weapons. They may use human-type weapons of twice normal size (improve Base Chance by 10%, double strength requirement, roll 2D10 for damage). Frost giants will wear any type of armour, with metallic armour being common.
- Giant Axe: BC 65%, [D + 10], Melee, Rank 4+.
- Large Claymore: BC 60%, [2D + 4], Melee, Rank 4+.