Fish
From DQWiki
| Table of contents |
Fish must keep a steady flow of water over their gills in order to breathe, must move at least once per minute or take [D – 3] damage to Fatigue due to suffocation, They are non-intelligent, but may be hostile.
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Barracuda
- Natural Habitat
- Ocean
- Frequency
- Uncommon
- Number
- 1-6 (1)
- Description
- Barracuda are predatory fish about 6 feet long.
- Comments
- Barracuda will not generally attack man unless threatened or particularly hungry. They might, however, mistake a person carrying jewellery or making quick movements for another fish and attack for that reason.
- Abilities
- Barracuda possess no magical abilities or other special skills or talents.
- Movement Rates
- Swimming: 350
| PS: | 12-14 | MD: | None | AG: | 17-20 | MA: | None | EN: | 6-8 | FT: | 11-14 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 8-10 | PC: | 14-16 | PB: | 4-7 | TMR: | 7 | NA: | Skin absorbs 4 DP | ||
- Weapons
- Barracuda may bite.
- Bite: BC 50%, [D + 1], Close, Rank 0.
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Manta Ray
- Natural Habitat
- Ocean
- Frequency
- Uncommon
- Number
- 1-100 (15)
- Description
- Manta rays are large, flat ocean creatures. Their bellies are white, while the top is dark blue. They are triangular in shape, and reach sizes more than 20 feet across, weighing up to 3000 pounds. The eyes are set forward in front of the body on two foot long protuberances, between which rests the mouth. They have a long, very thin tail.
- Abilities
- Manta rays possess no special talents, skills or magic.
- Movement Rates
- Swimming: 200
| PS: | 35-40 | MD: | None | AG: | 13-15 | MA: | None | EN: | 16-19 | FT: | 24-28 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 10-12 | PC: | 12-14 | PB: | 5-8 | TMR: | 4 | NA: | Skin absorbs 4 DP | ||
- Weapons
- Manta rays can deliver killing blows with their massive fins, crushing the ribcages of swimmers, and breaking in the sides of boats.
- Fin: BC 65%, [D + 14], Melee, Rank 0.
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Pike
- Natural Habitat
- Wetlands
- Frequency
- Common
- Number 1-30
- (1)
- Description
- Pike are 2 to 4 foot long fish which specialise in the solitary hunting of other fish. They have needle-like teeth and spiky fins and are covered with tough scales. Though usually not a danger to humans, they can be called in large numbers by nixies and will attack at the nixies' command.
- Abilities
- Pike have no skills, magic, or talents.
- Movement Rates
- Swimming: 300
| PS: | 8-11 | MD: | None | AG: | 20-25 | MA: | None | EN: | 5-10 | FT: | 10-15 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 6-8 | PC: | 14-16 | PB: | 5-6 | TMR: | 6 | NA: | Scales absorb 1 DP | ||
- Weapons
- Pike may bite. Each group of ten get one attack.
- Bite: BC 70%, [D + 2], Close, Rank 0.
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Piranha
- Natural Habitat
- Wetlands
- Frequency
- Rare
- Number 1-200
- (50)
- Description
- Piranha are small fish with very sharp teeth and a vicious temper.
- Comments
- Piranha are voracious. They can devour an elephant in minutes, and will immediately attack anything edible (primarily meat-bearing) which falls into the water with them.
- Abilities
- Piranha have no magic abilities, talents or skills.
- Movement Rates
- Swimming: 300
| PS: | 1-2 | MD: | None | AG: | 20-23 | MA: | None | EN: | 1 | FT: | 1-2 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 4-5 | PC: | 15-16 | PB: | 5-6 | TMR: | 6 | NA: | None | ||
- Weapons
- Piranha may bite. Each group of ten get one attack.
- Bite: BC 80%, [D + 4], Close, Rank 0.
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Shark
- Natural Habitat
- Ocean
- Frequency
- Uncommon
- Number
- 1-50 (5)
- Description
- Sharks are long fish with very sharp teeth and tough skin. A shark's colour varies from light blue to white to orange, depending on the waters that they are swimming in. Sharks reach sizes in excess of 40 feet, at which point they are threats to boats as well as to swimmers. Sharks are normally two-hex monsters.
- Comments
- As soon as blood is drawn in waters containing sharks (most waters do) there is a 60% chance that 10-60 sharks will be attracted. Shark teeth are fairly valuable (a set might go for 100 Silver Pennies) as charms.
- Abilities
- Sharks can detect the presence of blood in the water from extremely long distances, and they will gather around the blood, working themselves up into a killing frenzy. They can also sense motion in water, especially in the form of the types of disturbances caused by swimmers.
- Movement Rates
- Swimming: 350
| PS: | 35-45 | MD: | None | AG: | 12-16 | MA: | None | EN: | 25-30 | FT: | 8-10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 40-50 | PC: | 9-12 | PB: | 6-8 | TMR: | 7 | NA: | Skin absorbs 7 DP | ||
- Weapons
- Sharks may bite.
- Bite: BC 40%, [D + 8], Melee & Close, Rank 0.
