Braegon

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Braegon considering his options
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Braegon considering his options

Braegon (http://www.dragonquest.org.nz/pc/dqc_view.php?dqc_id=000145) is a Human Earth Mage played by Stephen. Braegon is a master Healer.

Info for GMs

Description
Braegon is 5'11" 160 lbs male human, red hair, medium build, average looks (PB 14) dressed in plain brown leathers including a cloak, with the usual collection of magic amulets, rings, bracelets, etc.
On Adventure Braegon usually wears Gold Dragon Scale armour mostly concealed by a plain brown surcoat. He sometimes carries a mace, and usually carries a Strange Wood shield.
Visible Value
50-100,000 value in visible magic items.
Party Roles
'Buffing' and Support, Environmental Control, Healing. No blast magics, not much of a fighter, but well armoured.
Goals
Initially a professional adventurer - earning a high-risk living without compromising integrity.
No longer needs to earn a living but enjoys helping people out because he can, improving the world, seeing new places and people, learning new things, and hooked on the buzz of the adventuring life.
Friends and Allies
Carzalan & Allied Militia - for his help, magical support, and healing during the Dark Circle campaign. Most notably organising the Brastor Breakout. Holds lands in Brastor.
Girwyllan, Catherine, Clementine, Feldo and Gross, Martin Candlestone, and a few others in and around the Fastness of Girwyllan.
Nobility and advisers of Artzdorf and Flugelheim. Also holds land in this area.
Roche a dragon and J'anthro L'roi an Elven druid from pre War of Tears.
Lord Yo, friends would be presumptuous but allies would probably be acceptable.
Several Ancient Dragons, mostly resident on other planes.
Noble family and advisers of Eltrandor - may bear arms and use magic in Eltrandor.
Matt Tumbledown - have aided and been aided by Matt.
Enemies
Necromancers of the Fastness of Girwyllan
the Beast Rabban - helped destroy him as he attempted to takeover Furfur's demesne.
Gods and Powers
Xanadu the Dragon God - have successfully worked for and with him and his agents.
Ahriman - have worked together towards the same goals in the past.
Apollyon - was party to thwarting his goal of releasing his father.
Seir - met several times and worked together pre War of Tears.
Foras - met and worked together pre War of Tears.
Zepar - encountered and thwarted pre War of Tears.
Ipos - encountered.
Malphas - was part of the group that imprisoned his avatar and wore his vestments for a while afterwards.
Haagenti - encountered.
Labolas - thwarted one of his agents, and party killed his Avatar (Win 807).
Furfur - party to the destruction of 3 Furfurs, including Rabban, and ascension of Silguitia, Furfur IV.
Vassago, Berith, Furfur, Dantalion - Part of an elaborate plan to return some books to them.
The Fates - dealt with them on good terms, completed an important task for them.
Death - dealt with him on good terms.
Languages
8 Common, 7 Dwarvish, 5 Elvish, 5 Hobbit, 4 Silent Tongue, 4 Drow, 3 Orc, 5 Folksprach, 5 Reichspiel, 5 Lunar-Empire, 5 Lalange, 5 Draknbrger, 3 Sea-of-Grass, 4 Storm Giant, 2 Draconic.
Main Skills
12 Healer (Effective Rk 13 at night)
8 Ranger (Woods), 4 Herbalist, 5 Cook, 3 Beastmaster (Equines/Land Animals), 2 Hunter/Trapper
5 Philosopher - Magical World: Elemental Earth, Earth College (Tunnelling), ManaZones, Healing, Other Planes (Elemental Earth, Nexus). Plant World: Magical Plants (Healing, Fastness of Girwyllan, Pallaran)
4 Mechanician (Earthworks, Mines, Fortifications), 4 Miner
4 Mil Sci (Skirmish, Logistics)
Main Spells
Armour of Earth (21); Strength of Stone (20); Tunnelling (20); Walls of Stone and Iron; Earth Elementals; Trollskin; Healing; Hands of Earth; ...
Non-Standard magic
Anti-Scrying - While in contact with the earth, Braegon and surrounding 3-hex radius is protected from scrying. Locate, ESP, and Telepathy < Rk 21 are blocked.
Internal Air Spring - Personal air supply and limited control of air in personal space.
Elemental Transformation - Partial transformation into an elemental, able to see and move through the earth, enhances some earth magics.
Other Deep Earth Magics: Moving Earth, Destroying Earth, Creating Earth, Locate Entities in Contact with Earth.
May enhance personal mana level and healing rate by taking root in the earth.
Planar Travel: Tunnelling to and from the Earth Nexus.
Other Stuff of Note
Enhanced senses - 100% chance of making 1xPC checks
Ranger Detect Ambush more than 70' away 180%, within 70' 200% (less 5% per rank of ambusher).
Tracking BC 188% (+2/entity, -4/rk of concealment)
Often covered by magical rock
Permanent (beyond death) double lesser.
Magical healing is 50% more effective on Braegon.
Will not break contact with the earth unless he chooses to. Effectively immune to Trip, Levitate, TK Rage, Air Blast, Windstorm, Sinking Doom, ..
Has one college of counterspells on most of the time.
Can get lost and find short cuts to known places
Blessed with great luck
Life Aspected
Always wins Unengaged IV
Necrogeny (low rank)
Out of College Spells (via Items)
Witchsight Rk 10 Dur 1 Hour
Instill Flight Rk 10 Dur 1 Hour
Locate Rk 1
Malignant Flames
Passive Abilities
Life Aspect
100% chance of making 1xPC checks - Enhanced senses and Great Luck
Ranger Detect Ambush more than 70' away 180%, within 70' 200% (less 5% per rank of ambusher).
Has internal air supply, maintains comfortable, breathable personal environment
Self + 3 hex radius not scryable while in contact with the ground (Spell)
Will not break contact with the earth unless he chooses to.
10' demonic and undead amulets

History

790-799 wk

Join the guild, trained in Earth Magics.

Autumn 791wk
Delivered herbs for the Guild to The Brotherhood of the Golden Bough, then investigated a Haunted House in south Brastor, captured the smugglers who were faking the haunting.
Winter 791wk
Discovered the Fate of Baron Garcia
Spring 791wk
Tracked down a magic using thief in musketeer-france.
Summer 792wk
Travelled to OZ to Find the Cowardly Lion (& Dorothy) and and return him to the Emerald City.
Autumn 792wk
Hired to track down some Dwarven slaves that had gone missing, the situation was a little more complicated but we resolved it to our satisfaction if not exactly what our employers wanted.
Then took a season off to rest and train.
Spring 792wk
The Brotherhood of the Golden Bough have been attacked and vanished. Investigation revealed that the Oracle had moved them on to a new plane to protect them from old enemies who had tracked them down.
Summer 793wk
Travelled to the plane of Purple to fulfill an astrology reading.
Then took a season off to rest and train.
Winter 793wk
Defence of the Muleskin Tavern & The Day of the Snork
Spring 793wk
Eretrian Name Quest
Then took a season off to rest and train.
Autumn 794wk
Trace what happened to Sigismund and try to recover the Spurs of Ulric (Part of the Regalia of the Western King). Followed the trail but were continually harassed and then ambushed by The Beast Rabban and his demonic allies.
Then took a season off to rest and train.
Spring 794wk
The Elven Crystals
Summer 795wk
Wings of Death in Amba
Autumn 795wk
Investigate the murder of a 60 foot Giant.
Then took two seasons off to rest and train.
Summer 796wk
Recover a guild party captured by orcs.
Then took a season off to rest and train.
Winter 796wk
Raid the Castle of Ultimate Darkness
Then took a season off to rest and train.
Summer 797wk
A Trip in the Woods (Truce with Harpies)
Autumn-Winter 797wk
Acquire 12 Items Required as Bridal Price for a powerful eastern noble.
Then took a year off to rest and train.
Spring 798wk
Follow an ancient Treasure map found many years ago by Kilroy to find the tomb of Hurolg the Hammer.
Autumn-Winter 798wk
Deal with Harpy & Necro problems in the Fastness of Girwyllan.
Then took almost a year off to rest and train.
Winter 799wk
Explore and Clean the ancient Troll City, the King and Consort were being influenced by Demons and a Demonic ritual was being fuelled by the regenerating corpses of Trolls.
Then took a couple of seasons off to rest and train.

800-809 wk

Autumn 800wk
Aid in the defence of Carzala against the invasion by the forces of the Dark Circle.
Then took a couple of seasons off to rest and train.
Summer 801wk
Scout Terranova and report back on the progress of the Spawn Army and the Drow.
Then took almost a year off to rest and train.
Summer 802wk
Locate plunder on a newly risen isle in pacifika.
Autumn 802wk
When the Troll took the castle it caused a cascade of refugees invading their Neighbours. The latest to be invaded want us to move their invaders back to where they came from.
Then took a season off to rest and train.
Spring 802 - Summer 803wk
Sought out the 1st and 2nd generation dragons who left Alusia millennia ago and enlisted their aid in dealing with Baal and stopping his son's from bringing him back.
Then took a season off to rest and train.
Winter 803wk
Stop Mimes (http://dq.sf.org.nz/librarysnwi0304/SendInTheClowns.html) from disrupting the Carnival. What we weren't told at the time of hirage was that they wanted us to leave all our gear with them and go into a plane from which there is no return and bring out the king and his court if we can.
Then took a couple of seasons off to rest and train.
Autumn 804wk
Get rid of the demonic ice plane that is on northern Flugelheim and free the captured inhabitants of Flugelheim.
Returned to the guild to rest up then back to Flugelheim in Spring to construct buildings on my new land in Flugelheim, hire/find some people to live on and work the land, and establish breeding of the steppe ponies with local stock.
Summer 805wk
A ghost (http://dq.sf.org.nz/library/snsu0502/TimelyGhost.html) has started to Haunt D'arbres and the locals are once again a little upset with the supernatural issues they are having to deal with.
Autumn 805wk
A messenger has arrived declaring the gates of death are opened and our doom has come. A multi-pronged attack on the guild by allies of Rashak is thwarted.
Winter 805wk
Organised the assault on Carlson's Switch and then led the discrete team to open a new pass to rescue the encircled settlers and troops in the Brastor region.
Spring 805 - Summer 806wk
Living at the guild outpost supporting the allied forces resisting the Dark Circle. Healing, casting support magics, and training.
Autumn 806wk
Into the Fastness of Girwyllan to eat the fish and deal with a few other issues.
Winter 806wk
Accompanied the guild teams to the Lunar Winter Games to provide Healing and Earth magic to support their endeavour.
On return travelled to Brastor to repair Emmit's Ford, re-open Braegon's Pass, and help with the reconstruction of Tobintown.
Spring 806wk
Assist guild healers in regeneration of Silverfoam, TDP, and Kit. Spend some more time working in Tobintown.
Summer 807wk
Attend the Festival of the Arts in Sanctuary, provide assistance to the party working there.
Autumn 807wk
Provide support for Kilroy and Pent, and Mordrin and Clementine then join them in their attempt to repair the crystal.
Winter 807wk
Aid the Kingdom of Eltrandor with some familial issues.
Spring 807wk
Help enact Engaltons plan to pay a debt to help a friend and inconvenience some demons along the way, and rescue Angela.
Summer 808wk
Destroy Furfur 3 times, destroy The Beast Rabban, accelerate the completion of the Girwyllan Ritual, rescue Angela again.

Services

Braegon does not normally sell his magical services. On occasion he is requested to help parties that do not have an Earth mage, the following spells and investeds are potentially available provided that Braegon is available to help:

  1. Check with your GM, if Braegon's availability would mess with their game then he is not available.
  2. Contact me to check if he is around and if he will help (it depends on which character is asking and what for). I can be contacted by Email or Phone if you have the number/address, or discussion page here if you have neither.

Spells

  • Strength of Stone Rk 20; Dur 21 Hours; BC 122%
  • Armour of Earth Rk 20; Dur 10.5 Hours; BC 122%
  • Trollskin Rk 13; Dur 75 sec; BC 101%

Investment

Braegon does not have a stock of investeds to sell, anything you want will need to be made in the game days after you request it. The prices listed below are cost price, some recompense for the time spent investing is additional.

Investment is at Rk 10, BC 87%.

Investing Strength of Stone and Armour of Earth
  • Scroll: 1 charge of Rk 20; 1,000 sp; BC 122%.
  • 5 charges of Rk 20 in 10 days, 10,000 sp (@2,000), BC 122%.
  • 1 charge of Rk 20 in 6 days, 2,000 sp, BC 122%.
  • 1 charge of Rk 15 in 1 day, 1,500 sp, BC 107%.
  • 5 charges of Rk 11 in 1 day, 5,500 sp (@1,100), BC 95%.
Investing Trollskin
  • 5 charges of Rk 13 in 3 days, 8,125 sp (@1,625), BC 101%.
  • 3 charges of Rk 13 in 1 day, 4,875 sp (@1,625), BC 101%.
  • 5 charges of Rk 11 in 1 day, 6,875 sp (@1,375), BC 95%.

Braegon Investments

Misc