Aryan

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Aryan (http://www.dragonquest.org.nz/pc/dqc_view.php?dqc_id=000144) - Human Non-Mage, played by Stephen.

Count di Ebola
Hero of the Lunar Empire
Retired General of the Ruskan army
Formerly Chief Neefor of the 'Hiders in Shadows' clan in the Sea of Grass
Former Knight of Carzala

I am 6' 2", 200 lbs, Red Hair, Bronzed skin. Wearing Plate, White Leather, or Bone Armour depending on what we're doing and how far we have to walk. I am usually armed with Broadsword, hand and a half, sabre, and a magical club. All covered by an ankle length full circle black cloak clasped with a golden candle in a circle.

People

Family

No contact with original family, rumoured to be somewhere in central Ranke.

Countess Dolores
Princess Ebola and my wife.
Two Children on Aleria
Two children by two sisters of the Porter Clan on Aleria, born Winter 806wk, adopted by the royal family when their mothers were sent into exile.

Allies

Destiny

There was originally a piracy charge over some gold I recovered from one of their sunken ships, but that misunderstanding was cleared up. Now things are sweet, I frequently use their packet ships to travel between home and Seagate. Ebola is a protectorate of Destiny.

Karsus The Forest God

I gave my life to save him and he kinda liked that and keeps tabs on me. If things go really badly (irresurrectable) he'll bring me back but at a price.

Lunar Empire

Following the Lunar Winter Games I am a hero of the Lunar Empire.

Ruska

Commanded the Ruskan army in the Tomsk province expelling an invasion from northerners and their off-world allies.

Neutral

Foras Lord of Seekers

Eric cut a deal with Foras for us to learn some languages rapidly, in return we cleared out his mountain temple that some Furfur-ites had taken over.

Ipos Prince of Fools
Valefor Duke of Thieves
Raum Earl of Theft and Destruction
Malthus Earl of Death and Havoc
The four of them have successfully manipulated me in the past and are likely to try it again if opportunity arises.

The Unified Church

They were extremely unhappy and wanted me dead after the Belial Geas, Michaeline slayings, etc. But since then I have saved their people in the Dark Circle, recovered an ancient artifact for them, and been a useful ally in the battle against the Dark Circle. While I'm not on their official bad guy list any more, there's not a lot of trust between us. Opinion and attitude varies between sections of the church and regions. It's likely I'm going to run into unofficial opposition in the future and am likely to be accused of any wrong doing I even hear about.

Enemies

Aim

In Winter 806wk we assaulted his followers main stronghold in the Lunar Empire, destroyed a powerful artifact belong to his ally the Mistress of Nightmares, and killed some of his followers. But hey, it's Aim, who hasn't.

Belial King of Fire

It's a long story, but in essence we followed a geas from a pissed ex-follower of his. We held him down in an area where his powers were reduced and in front of several other demons we read him bad poetry and I cut one of his wings off with Crocell's sword. It is unlikely he would pause before attacking if we ever run into each other again.

Crocell Duke of the Bath

He liked the way I used his sword to good effect and that I fed him a Michaeline through it, but wasn't impressed that I gave it up and rejected his offer to serve him. A combination of punishment and recruitment is expected if we cross paths again.

Furfur Earl of storms and stuff

In Summer 805wk, we wiped out his followers in a mountain temple and then did for him too when he turned up to avenge his slain priestess.

Michaelines and Urielites

Michaeline Chapters in Midheim are still pissed about the Michaeline who attacked us and got his soul sucked into Crocell's sword. Urielite Chapters in southern Elfenburg are pissed about the demon worshipers we got to throw themselves at the walls of their chapterhouse to distract them so we wouldn't have to fight them to get to the place we needed to deal with Belial.

Richard of Foxcourt

NB This is NOT general knowledge! Richard of Foxcourt was wanted for questioning by a disappointed employer, so we tricked him away from his home and abducted him for questioning. He was kind of pissed and would like to take revenge if opportunity arises.

Places

Ebola
This is my home now, I spend most of my time there but come back to Seagate for most guild meetings and occasionally for other business.
Seagate
We keep a residence in Seagate for when I'm in town or for any other Ebolan dignitaries, or senior merchants. I think it's kind of our embassy here too.

History

I grew up a typical farming lad near a small town that seemed fairly big to me. I was bigger and stronger than most kids, I had lots of friends and lots of them liked to give me stuff. Then when I was old enough to maybe join the guard, the local knight's snotty little two-faced son tried to take back the sword he'd given to me, so naturally I hit him. When he came to he ran off to his dad with a trumped up story about how I'd mugged him, and they wanted to hang me. So my Da banished me before they could come and stalled them long enough for me to get away with nothing more than the sword that started it all.

I worked my way across the world doing guard jobs and got enough money to get by until I reached the coast. I had always wanted to see the sea and it was a stunning sight, a mile wide with a town built all round it. Others at the pub laughed at me and claimed that was just a river, that the sea was much bigger and wilder. After the fight that naturally followed I asked the barman about the only guy in the place who nobody touched during the fight, he said he was an Adventurer from The Guild. That guy had presence and respect! It was then that I decided to become an adventurer too.

They put me through all sorts of tedious training and tested me for magic, before eventually I headed out on my first mission - a Trial for Champions (http://www.dragonquest.org.nz/pc/dqa_mt.php?dqa_id=000170)! Naturally I emerged a hero and everything went well for a while. The training started being useful, my natural talents where further refined, I saw all sorts of amazing things, sailed on the sea, and earned a fortune. Then after demonstrating my largess, my valour was recognised by the Duke and I was knighted, Sir Aryan! A Noble!

Naturally this led to more important missions. Hunting (http://www.dragonquest.org.nz/pc/dqa_mt.php?dqa_id=000102) down a vampire on another world, leading (http://www.dragonquest.org.nz/pc/dqa_mt.php?dqa_id=000088) the Seagate guard to deal with a magical problem that they couldn't handle, slaying (http://www.dragonquest.org.nz/pc/dqa_mt.php?dqa_id=000066) evil necromancers, and destroying (http://www.dragonquest.org.nz/pc/dqa_mt.php?dqa_id=000286) an evil sorceress that was causing trouble down south and disturbing the peaceful trade of the Destinians.

This last so impressed King Carlos's men that they arranged an introduction to Princess Dolores, Heiress of Ebola. We married later that year and I became Count di Ebola.

Then things turned sour, after our wedding I felt compelled to return to Seagate and with my companions from a previous mission deliver (http://www.dragonquest.org.nz/pc/dqa_mt.php?dqa_id=000287) a message from an old Elf witch to her former master Belial. But along the way we were deceived and manipulated by demons, and though we fulfilled our task, humbled Belial in front of his peers and cut his wing off, the Michaelines and Urielites, who had blindly interfered with us, captured us while we were weak and diminished from battling Belial, and sentenced us to death. But the guild came to our rescue, Blitzkrieg and Sabrina championed our cause and got us out alive.

After that Blitzkrieg kept an eye out for me and taught me a bit about how the church guys worked, how most of them were mindless thugs, and how to avoid trouble with them. During that time I helped defeat (http://www.dragonquest.org.nz/pc/dqa_mt.php?dqa_id=000273) another powerful vampire, returned a holy artifact of the church, rescued (http://www.dragonquest.org.nz/pc/dqa_mt.php?dqa_id=000288) some innocent villagers and a Sammaelite church and its artifacts from the Dark Circle. After that things were mostly sorted with the church and I settled into a more normal adventuring pace, most of my time spent at home in Ebola with the occasional heroic adventure.

The biggest surprise for my wife was when I came home after being re-born as a man in my prime by a Forest God whom I saved. Initially she was a bit put out by my altered appearance but in the end decided that my new looks suited me even better.

My fighting and tactical skills had been steadily improving but I had reached a bit of a limit. It wasn't until I communicated (http://www.dragonquest.org.nz/pc/dqa_mt.php?dqa_id=000376) with a long dead general on another plane, studied his writings on Aerial combat, and used my leadership and tactical skills to turn the tide of combat and rally our former opponents to fight with us against the undead horror their master had unleashed, that my mastery in Military Science was finally recognised.

805wk

Soon after that a call for true warriors (http://www.dragonquest.org.nz/pc/dqa_mt.php?dqa_id=000392) led me to the Sea of Grass where my companions and I challenged for leadership of the Barbarian tribes so that we could turn them away from service to Rashak and the Dark Circle. After a grueling trial where I defeated their best warriors, I was named the new Chieftain of the Shadow clan. It can't last, I will leave the clan in the hands of a capable successor once they are established safely away from Rashak's dominion. But now I am recognised as a master warrior and their clan training in sword work makes me a master of the hand and a half, equalled by only a few in the world. A skill that should come in useful when I return to the direct fight against Rashak's undead hordes.

After nine months of living and training with the clan it is time to head back to Carzala and find out what has been happening. We get back just in time for the spring guild meeting.

Kern and I are grabbed by a guild administrator to do a job for a woman who they think shouldn't be placed in front of the guild. Curious about a plane full of women we head out to help. We have lots of fun until the party in-fighting starts, then we just finish up the mission and head home.

The Destinian irregulars I recruited last year have been gaining popularity with local taverns and young women, but they're getting soft and haven't even bothered taking to the field since autumn. I lead them out to patrol the Dark Wall and Sweet Riding, we find a few lesser undead and goblinoids, rescue some settlers returning from Brastor, but no major battles are to be found. We return to Seagate when the wine and fresh food run out, the irregulars take up their usual rooms and start recuperating from the horrors of the battlefield. I catch a packet ship home but get itchy feet after a couple of weeks and return to Seagate for the Summer guild meeting.

806wk

Not much happening against the Dark Circle that I can help with but an opportunity to travel to Terra Nova to hunt a wolf sounds cool. As it turns out the place is nasty to mages and magic and the wolves are smart, organised and tough. Not the walk over that I was expecting but a good fight.

We get back to find that someone has been using magic and butchering kids in Seagate and the Black Watch is need to solve the crimes. The new Black Watch is a bit more successful than the last one and we find and slay the murderer within a couple of days.

The Irregulars are planning to return home to Destiny for the winter, before they go, I lead them into the field again for a few weeks. As they take ship for Destiny, I catch a ship home for a bit of a rest before the games in Winter.

Lunar Winter Games

I entered the Lunar Empire Winter Games in one of the three guild teams. We quickly defeat the Ogres to qualify, then are defeated in an exhibition match against the Calimar team. Following the long slow parade into the city, it is time for the running of the tigers. Instead of hunting tigers we gained favour with the crowds by hunting down the Blackshire Hobbits who had slain the popular Heroes of Ascalon (giants) in the first qualifying round. We do well in the gladiatorial rounds, gaining sufficient favour to qualify for the Fantastical games. Except that I lost favour when I accidentally beheaded one of the 10th Legion, a hero of the Empire. Then things got worse as fans of the Players of Games swamped the arena, trampled the rest of the Legion team and got killed by the exploding troll. That pretty much ended the gladiatorial rounds.

In the fantastical games we met with the mermaids, answered the riddles, avoided being ambushed by three void cruisers, killed The Kraken of Decay - the first ones to defeat a horror. Travelled to the forest of no return, returned with the Elixir of Youth and news of some former games contestants who had been there for years and the graves of others who had died there. Fought our way through Drow, Calimar, and their allies, to expose the doppleganger pretending to be Maxramus. Then I commanded the combined guild teams in defeating the Senators of Decay.

The only problem left is that because of our proximity to the Senators we have all been cursed with nightmares from the crystal of the mistress of nightmares. I come up with a simple plan and we execute it, the mermaids make the Kraken mandible into a wand of wishes, we use the first wish to take us to the crystal which we promptly smash (ending the curse). Peering round through the smoke we are in Aim's lair in Tycho City and surrounded by dozens of his minions. Naturally we start killing them but there are too many so Matt teleports us out of there.

The curse is lifted from us and hundreds of other people who have been affected by it over the years. As required by the mermaids, we use the last wish for something that doesn't benefit us. We wish for all innocent cripples to be healed.

A couple of good parties and then back to Seagate. From there I head home to spend the rest of the year in sunny Ebola.

807wk

Summer on Category:Ares

The Destinians would appreciate my help with a delicate political issue near home. Made friends with the halflings, and good (purple) Dwarves, killed and drove off the bad (purple) Drow and Vampires, stopped the invasion of Alusia, bought home some flying rocks.

War in Ruska

Ruska is being invaded and they need some generals to train and lead their troops. It takes nine months but we eventually drive the Calamar serving army back to their squid shells and leave Ruska with a highly trained standing army.

808wk

Spring and Summer back home in Ebola, organising some wood, a bit of training, court appearances, hunting, sailing.

Autumn, off plane rescuing nobility
The prince of Byron got himself locked up by some Djinn while assassins made him the heir, we battled the Djinn to get him back to inherit. Killed when four of the Djinn ganged up on me.
Winter helping a priest

Equipment and Abilities

Skills
Mil Sci (10), Warrior (9), Weaponsmith (7), Navigator (7), Ranger, Armourer, Sailor, Street Smarts, Spy detection.
Weapons
Great Axe (7), Hand & a Half (8), Sabre (7/10), Broadsword (6/9), Long Bow(8), Lance (5), or anything else that comes to hand.
Main weapons at the moment are Broadsword (Bring on the Vampires) and Sabre (Weapon of Flames) or Shield. But give me a weapon spell on my hand & a half and it's party time!

Talents

Oz Sight
Equivalent of Rk 20 Witchsight, except that invisible things are green not blue and range is 250'.
Any Weapon
Paired with a piece of bonded chaos stone, Aryan can use the talent to turn the stone into almost any weapon with which he is familiar.
Fae Heroism
When engaged Aryan is an inspiring leader, those in his command are less likely to be affected by fear. Does not affect those immune to Fae Glamours.
DA
Once, on Mondays.
Fearless(-ish)
A little harder to scare than your average guild loony.
Stoicism
Harder to stun, harder to scare, harder to kill. Staunch!
Magical Affinity (Me Too/More, more)
Aryan counts as 0 targets for multi-target spells (good and bad). Single target spells last twice as long.
Homing Moon
Once(ish) a session, can pop back to the guild to drop off the dead and pick up more healing potions before returning to the fray.
Regeneration
Endurance damage heals rapidly. Other damage sometimes heals overnight.

Equipment

Aryan's visible equipment, obviously not the most fashionable adventurer.

Details of some items are specified here for GM reference. NB this does not mean that the detail is public knowledge.

  • Weapons Belt - seems to hold more than you'd expect without encumbering Aryan.
  • Chaos Stone Club - stone club with glowing flecks. Can be changed into other weapons.
  • Hand and a half - well made with a silvered blade.
  • Broadsword - Aryan sometimes appears to talk to it.
  • Sabres - one is exceptionally well made and balanced, the other has an odd hilt and may burst into flame when drawn.
  • Blue Steel blade, may take the shape of any weapon on command, usually a dagger.
  • Daggers - one emanates cold, especially when unsheathed.
  • Kite Shield - has a large white snowflake design on the front.
  • Empty quiver - yes, it is odd to carry an empty quiver and no bow.
  • Peacock feather mantle - half a dozen feathers sticking up from a belt, the eyes seem to watch you.
  • Black or sometimes a Misty Grey cloak - one of the two will be worn depending on circumstances
    • Sammaelite Cloak - Full circle black fighting cloak with gold candle buttons.
    • Misty grey cloak - somewhat resembles grey mist or smoke made solid with a large cowl that hides the face in deep shadow, generates a palpable air of tragedy or doom.
  • Misty Grey Fighting Robes
  • Amulets and necklaces
    • Silver Feather - usually prominently visible
    • Wiccan amulets - most of them, not necessarily visible.
  • Spiked choker - some might call it a collar but carefully, the implication may sink in.
  • Rings - usually concealed under gauntlets, almost every finger has a ring or two in a wide variety of materials and designs.
  • Boots - remarkable only in that they seem (and are) quite normal sturdy boots.
Aryan is a Charming Rogue
+15% on reaction rolls (except when wearing misty grey cloak). Faux-pas and social insults are forgiven from such a likeable guy.

Also Refer