Artzdorf and Flugelheim

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The Kingdom of Flugelheim (and Artzdorf)

With the marriage of their heirs in approximately 1992 AP (~ 792 WK) Artzdorf and Flugelheim joined into one kingdom.

GM(s): Struan Judd

Places

Port Artz

Trading port. The city of Port Artz has a Mage Guild that requires foreigners to buy a license to use the mana. The mana is locked from halfway across the bay. Port Artz is very open, laid out with wide cobbled streets and straight cross roads - it looks completely indefensible, particularly from cavalry invaders, like those from upland Artzdorf. The bottom end of the eastern Great Ridge is at one end of the bay, and the Ridge River empties via a waterfall into the bay. An upmarket inn is The Straight Arrow.

  • Elron van Immerseel, the Harbour-master
  • Maya, a doxie

Southhaven Academy

The Southhaven Academy for Girls is situated a few miles west along the coast from Port Artz and is a finishing school for young women.

Lake of The Moon

Situated in Northern Flugelheim is a circular lake with a small island in its centre. The colour of the lake changes to reflect the current phase of the moon. The island is a high mana zone. The mana is rumoured to change with the phase of the moon. Within the island is a grotto dedicated to a localised power called Selene.

At the outlet of the lake is a waterfall and pool within which is some sort of water power called Senorita Aqua.

Shrine to Unknown Earth Power/God

Hidden beneath an old cellar where a house used to be, about 30 miles south of the Lake of the Moon.

Maltain


There is a Hemlock tree in Maltain village at the northern end of the Serra Ranges. This is a high mana zone and used to be a Place of Power for Water. Maltain has been deserted since Aim, the Demon Duke of Fire converted the place to a fire place of power.

Minerstown


5 days travel (on horseback) north of Port Artz. Local taverns include 'The Lucky Strike' and 'The Saucy Wench'.

Rhitz River


Feed by the mountains and the lake of the moon in the north, winds its way south through Flugelheim to reach the sea at Port Artz.

Rhitzsump


Small Town.

Rhitzdorff


Rhigelhiem


Nobility


People

Malkor

Malkor of Flugelheim, 2nd Assistant Royal Wizard. Human, tall, thin, middle-aged wearing tattered robes. Binder with minor shaping abilities. Has a Rag & String golem that can create inter- and intra-planar portals.


Ice Demons

  • Haze – ravens, only see 1000’; agent was Celestial.
  • Picturesque – spiders, distance wrong, artistic look; agent was Illusionist.
  • Storm – polar bears (12’ tall), blizzards; agent was Earth mage.
  • Chill – wolves, driving winds; agent was Air mage.
  • Apathy – furred ice snake, ease/ calm, lack of energy; agent was E&E.

Selene

Avatar/Power, her spheres are Change, Cycles, Reflection, Water, Magic, Fertility. No-one can normally visit her grotto more than once.

Senorita Aqua

Avatar, her influence or sphere is cycles and nature.


History

Winter 806

A party goes to look into rumours of a 'Lost Temple' and follow an ancient map. http://www.dragonquest.org.nz/dqwiki/index.php/Search_for_the_lost_Temple

Autumn 804wk - The Kingdom Sleeps

Malkor uses an ancient Elven artefact to put the kingdom into an "enchanted sleep" and hires a party of adventurers to rescue the people and get rid of the demons.

Ice Demons in Flugelheim

Summer 804wk - Winter Ends

A second group of adventurers are hired by a member of the Flugelheim court to find and kill the agents on the assumption that this will end their attack. The group is successful in killing the agents and this releases most of Flugelheim from the winter but it also completes the demonic ritual and leads to a section of an icy hell plane manifesting in northern Flugelheim.

Spring 803wk - Adventurers Go In

Merchants concerned about the absence of spring grain shipments hire a party of adventurers to venture through the snowstorm barrier surrounding Flugelheim and find out what is going on. They report back that the area has been taken over by the agents of 5 ice demons and most of the populace have gone missing.

Winter 803wk - The Longest Winter

As was later revealed, ice demons interfered with the normal flow of seasons during Winter 803wk and caused the snow and icy temperatures to be more extreme than standard winters and to continue into Spring and Summer. This shut down trade in and out of Flugelheim, froze the port solid and interfered with shipping as the ice packs extended over the sea several miles south of Port Artz.

 ? - The Kingdom Everyone Forgot

Meadow 798 WK - Shipping for the Calamar

A Guild party locates a warehouse holding specialist shock troops for the Calamar in the Port Artz Dock District. Further investigations caused an explosion and fire that people talk about to this day.

1992 AP (~ 792 WK) The Union of Artzdorf and Flugelheim

The children of the two kingdoms wed after receiving help from a group of SAG adventurers. Kern Silvercrest for his part in this was granted the title; Knight Defender of Artzdorf and Flugelheim and the medal - The order of Artzdorf


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