Aquatic Others (Additional)
From DQWiki
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Afanc
- Natural Habitat
- Lakes
- Frequency
- Very Rare Number: 1-2 (1)
- Description
- An afanc is a giant toothed worm, 60 feet in length and 6 feet in diameter.
- Talents, Skills, and Magic
- Afanc have no talents, skills or magic.
- Movement Rates
- Crawling: 150
| PS: | 85-95 | MD: | 7-11 | AG: | 7-11 | MA: | None | EN: | 25-30 | FT: | 83-87 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 5-8 | PC: | 7-9 | PB: | 4-6 | TMR: | 3 | NA: | Skin absorbs 8 DP | ||
- Weapons
- The afanc bites in Melee Combat (BC: 40%, D10+12 damage).
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Aspidochelone
- Natural Habitat
- Ocean
- Frequency
- Very Rare
- Number
- 1
- Description
- The aspidochelone is a gigantic creature that resembles a cross between a whale and a turtle. It is a 14 hex monster.
- Talents, Skills, and Magic
- Aspidochelones have no talents, skills or magic.
- Movement Rates
- Crawling: 250
| PS: | 200-300 | MD: | None | AG: | 7-11 | MA: | None | EN: | 100-200 | FT: | 300-400 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 5-8 | PC: | 7-9 | PB: | 6-7 | TMR: | 5 | NA: | Shell absorbs 10 DP | ||
- Weapons
- The aspidochelone can swallow most creatures whole (BC: 50%).
- Comments
- If seen floating on the surface of the ocean an aspidochelone appears to be a small island. Its back may have many types of seaweed and even small trees. People may land and move around on this “island” and the creature will do nothing. If a fire is lit however the creature will submerge, wrecking any nearby boats and drowning any people who were on its back.
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Bengil Crab
- Natural Habitat
- Beaches, Shoals
- Frequency
- Uncommon
- Number
- 1-10 (5)
- Description
- A bengil crab is a giant crab.
- Talents, Skills, and Magic
- Bengil crabs have no talents, skills or magic.
- Movement Rates
- Crawling: 250
| PS: | 12-22 | MD: | 3-9 | AG: | 5-10 | MA: | None | EN: | 5-8 | FT: | 6-9 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 5-6 | PC: | 7-11 | PB: | 2-6 | TMR: | 5 | NA: | Shell absorbs 2 DP | ||
- Weapons
- The bengil crab can attack in Melee or Close Combat with its two claws (BC: 35%, D+1 damage).
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Bunyip
- Natural Habitat
- Lakes
- Frequency
- Rare
- Number
- 1 2 (1)
- Description
- The bunyip is a large animal, nearly four times the size of the largest dog, covered with long grey hair, and vaguely canine in form.
- Talents, Skills and Magic
- Bunyips have no talents, skills or magic.
- Movement Rates
- Running: 225; Swimming: 300
| PS: | 35-40 | MD: | 9-13 | AG: | 14-18 | MA: | None | EN: | 25-30 | FT: | 32-40 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 7-10 | PC: | 15-18 | PB: | 6-9 | TMR: | 4/6 | NA: | Fur absorbs 4 DP | ||
- Weapons
- A bunyip can kick (BC: 45%, D+4 damage), bite (BC: 40%, D+5 damage) and impale their victims on their tusks (BC: 50%, D damage and victim must roll 3 x WP or less or be paralysed for 1 hour).
- Comments
- Bunyips attack victims to take them prisoner for life, not to kill them.
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Capricorn
- Natural Habitat
- Ocean
- Frequency
- Rare
- Number
- 1 2 (1)
- Description
- A Capricorn is a creature half-goat, half-fish. They can weigh anywhere between 50-400 pounds.
Talents, Skills and Magic: Capricorns have no talents, skills or magic.
- Movement Rates
- Swimming: 450
| PS: | 12-16 | MD: | 11-15 | AG: | 11-15 | MA: | None | EN: | 6-9 | FT: | 11-15 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 7-10 | PC: | 15-18 | PB: | 7-8 | TMR: | 9 | NA: | Fur absorbs 3 DP | ||
- Weapons
- A Capricorn can butt (BC: 25%, D+2 damage) in Close Combat. If the attack is delivered at the end of a charge the Capricorn gains +5% to BC and +1 to damage.
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Hide
- Natural Habitat
- Ocean
- Frequency
- Rare
- Number
- 1-4 (2)
- Description
- Hides are sandy-coloured creatures that resemble octopi. Except for a head that looks like a small lump in the hides middle they are completely flat.
- Talents, Skills, and Magic
- Hides are immune to all known poison.
- Movement Rates
- Swimming: 300
| PS: | 14-18 | MD: | 8-12 | AG: | 8-12 | MA: | None | EN: | 65-85 | FT: | 70-80 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 17-21 | PC: | 13-16 | PB: | 4-6 | TMR: | 6 | NA: | Hide absorbs 5 DP | ||
- Weapons
- In any given Pulse a hide can attack with all 8 of its tentacles, though only 3 can be used against any one character (BC: 60%, no damage but the character is restrained). In the next Pulse it will raise the character to its mouth and bite (BC: 35%, D+14 damage).
- Comments
- For every 15 points of damage inflicted on a hide one of its tentacles has been severed.
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Hippocampus
- Natural Habitat
- Ocean
- Frequency
- Rare
- Number
- 1-8 (4)
- Description
- The lower half of a hippocampus is that of a fish while the upper half is that of a horse.
- Talents, Skills, and Magic
- Hippocampus’ have no talents, skills or magic. They are not tool users.
- Movement Rates
- Swimming: 600
| PS: | 37-48 | MD: | None | AG: | 15-18 | MA: | None | EN: | 21-26 | FT: | 38-46 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 9-11 | PC: | 14-17 | PB: | 7-10 | TMR: | 12 | NA: | Scales absorb 5 DP | ||
- Weapons
- Kick (BC: 45%, D+4 damage)
- Bite (BC: 25%, D damage)
- Comments
- Hippocampus’ are often found in the company of tritons and merfolk.
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Lucsa
- Natural Habitat
- Marsh, Ocean
- Frequency
- Rare
- Number
- 1-6 (2)
- Description
- The lucsa resembles an octopus but its 6 tentacles end in hands, not suckers. The body is bony, unlike that of an octopus, and it has teeth rather than a beak.
- Talents, Skills, and Magic
- Lucsa have no talents, skills or magic.
- Movement Rates
- Swimming: 200
| PS: | 150-200 | MD: | 16-18 | AG: | 13-15 | MA: | None | EN: | 48-63 | FT: | 64-80 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 6-8 | PC: | 17-19 | PB: | 4-6 | TMR: | 4 | NA: | Skin absorbs 4 DP | ||
- Weapons
- A lucsa may attack with all of its 6 tentacles (BC: 75%, D+1 damage) in Melee or Close or its bite (BC: 25%, D+13 damage) in Close.
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Scolopendra
- Natural Habitat
- Ocean
- Frequency
- Common
- Number
- 1-2 (1)
- Description
- A scolopendra is a large marine millipede, around 2 feet long, and weighs about one pound.
- Talents, Skills, and Magic
- Scolopendras have no talents, skills or magic.
- Movement Rates
- Swimming: 100; Crawling: 100
| PS: | 1 | MD: | None | AG: | 20-25 | MA: | None | EN: | 1 | FT: | None |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 3-5 | PC: | 10-12 | PB: | 2-4 | TMR: | 2/2 | NA: | None | ||
- Weapons
- A scolopendra can only attack in Close Combat with its bite (BC: 25%). If the bite is successful roll D10. If the number is greater than the character’s armour protection rating the character takes 4 DP/Pulse for D5 Pulses.
- Comments
- Scolopendras are irresistibly drawn to ships to raid the food on board. Any food so raided becomes inedible to any other creature.
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Water Leaper
- Natural Habitat
- Marsh, Ocean
- Frequency
- Rare
- Number
- 1 7 (2)
- Description
- A water leaper looks like a toad flying-fish hybrid, with fangs and a tail.
- Talents, Skills, and Magic
- A water leaper can glide up to 45 feet out of the water.
- Movement Rates
- Swimming: 400; Gliding: 450
| PS: | 45-50 | MD: | None | AG: | 12-16 | MA: | None | EN: | 25-30 | FT: | 40-50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 8-10 | PC: | 9-11 | PB: | 6-8 | TMR: | 8/9 | NA: | Skin absorbs 7 DP | ||
- Weapons
- Water leapers attack with a bite (BC: 45%, D+8 damage) in Close Combat.
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Wavepack
- Natural Habitat
- Ocean
- Frequency
- Uncommon
- Number
- 50-1000 (500)
- Description
- Each individual member of a wavepack is a gas-filled float with 8-12 long, thin tentacles attached. They appear in immense numbers floating along with their tentacles hooked together, uniting the whole into a single mass. They rarely grow a float larger than 3 feet in diameter. The colour is a bright red which glows in the dark.
- Talents, Skills, and Magic
- A wavepack has no talents, skills or magic.
- Movement Rates
- Drift at wind speed.
| PS: | 6-8 | MD: | 14-16 | AG: | 4-5 | MA: | None | EN: | 5-6 | FT: | 10-11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 17-19 | PC: | 3-4 | PB: | 5-7 | TMR: | V | NA: | Hide absorbs 2 DP | ||
- Weapons
- The wavepack attacks with its tentacles (BC: 20%, D+1 damage), wrapping them around the target and giving electric shocks. It can shock up to 5 times each pulse with a pair of tentacles.
- Comments
- Wavepacks are normally found only in deep water. They have no eyes and hunt by sensing sound and water vibrations. If a party in a boat remain perfectly still the wavepack will be unable to sense them. Note that each wavepack member occupies 1 hex and can attack as if any of the surrounding 6 hexes are its front.
