Aqualina
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Background
Aqualina (http://www.dragonquest.org.nz/pc/dqc_view.php?dqc_id=000090), or Hinemoana as she was known then, was born on the island of Atiu in the Pasifika region, in 769 WK. Her mother is Aketare, and her father is Hemi Kupe (or John Cooper - an ex sailor who got shipwrecked and liked the place so much, he decided to stay even after he was found). She has two elder brothers: Tuamuri and Kana and a younger sister Inutoto.
She is only 5' 1" tall with long dark hair, green eyes and light brown skin. As she grew up, she learnt the ways of the tribe and became an accomplished dancer, swimmer, and pearl diver. She always had an affinity with the water and would spend as much time in it as possible, playing with the local fish life and dolphins. She also liked paddling her outrigger canoe and exploring the other local islands.
It was one such long trip in early 791 WK, to a distant island with trade goods, when a violent storm suddenly came up, blew her way off course, and sunk her canoe. Hinemoana nearly drowned but a pod of dolphins rescued her and took her to the nearest point of rescue, a passing merchant ship called the Seaspray. The shipwrecked girl was suffering from partial amnesia from a head injury so the elven captain decided to continue on course to Seagate where he knew she could get the best of healing and hopefully a way home.
Seagate was a confusing place for the young Aqualina, as the elven captain had christened her. For instance, she had never seen a horse before. There were so many people crammed into a small area and, the noises and smells were overwhelming. So it was a very nervous Aqualina, who was clinging to her guide, who was taken up to the Seagate Guild of Adventurers. There she was healed. While there the Namers discovered she had an affinity for the Water College so the offer was made for her to stay and learn. After thinking about it for a while, she accepted. So the Guild arranged for a message to be sent back.
Personality
Personality wise she is rather fun loving but has got a bit jaded on the idea of 'men'. However she can be serious when she needs to be. Has a love for the sea and all the creatures in it. Spends a lot of time in the water when she can. Her favorite weapon is the trident. Has a fear of heights so can get rather nervous when she has to fly.
She is fond of cats and there are usually some hanging around her place for free handouts, especially when there is seafood involved. A few of them have actually adopted her as their 'pet' and provider.
Residences
She was part owner of the Sea Goddess Haven. However, with the elves deciding to reclaim the ship and reconvert it to a fighting vessel, she eyed up a spot in Dolphin Bay, up the coast from Eastrock, very close to a village named Aqva, for a more permanent residence. She admitted that part of the reason for the choice of location was the name as it tickled her fancy. She also hoped to be able to serve the village residents and help them out to the best of her ability.
A house was constructed, that looked like a typical Pasifikan dwelling but was built with Carzalan materials. A path leads down to the jetty and shed where her outrigger canoe can be kept. Unfortunately, an attempt to grow coconut palms met with failure but the hibiscus plants are doing very well.
Underneath the house is an undersea cave which can be accessed from inside. A metal gate keeps out large creatures such as sharks.
She also helped set up an oyster farm nearby.
However, in Autumn 808, after a lot of prompting from fellow adventurers, she finally decided to move up the coast to Bolton Bay to join the other adventurers, many of whom she knew, adventured with, and considered as friends, that have moved to the area in support of Thorn's efforts there. Here, she has decided to obtain a houseboat and moor it to a dock in a tidal swamp, near the village of Thorns Landing as close to the sea as practical. Her outrigger is kept moored to the houseboat.
Magical services
She can do Waters of Strength and Healing for adventurers but it is advisable to place orders ahead of time as she does not keep much stock on hand. Orders are checked for during the week preceding the Guild meeting and it is advisable to get in early. Her current costs are:
- Waters of Healing - Rank 14 - 400sp per potion
- Waters of Strength - Rank 10 - 1000sp per potion
Summary of major events
- Spring 791 WK (http://dq.sf.org.nz/library/snsp9102.pdf) - was turned into a rag and string golem by a major curse on her first outing
- Summer 792 WK (http://dq.sf.org.nz/library/snsu9201.pdf) - Visited the Land of Faerie
- Winter 792 WK (http://dq.sf.org.nz/library/snwi9202.pdf) - Was zapped by a ward. Had her soul swapped into the body of a male orc.
- Summer 793 WK (http://dq.sf.org.nz/library/snsu9301.pdf) - Managed to regain her own form thanks to a draconic wish
- Spring 793 WK (http://dq.sf.org.nz/library/snsp9302.pdf) - Married the adventurer Kryan and went back to Pasifika for a Pasifikan wedding and honeymoon. Gained the ability of merform.
- Spring 795 WK (http://dq.sf.org.nz/library/snsp9503.pdf) - Nominated for Stupidest Adventurer for misplacing and losing a special artifact and the adventure scribe notes
- Spring 797 WK (http://dq.sf.org.nz/library/snsp9703.pdf) - Listed as a 'Hero of Seagate' for her role in defeating a giant troll. Some bards made a play about it which may still be being performed.
- Winter 798 WK - Gave birth to a daughter, Christina Aroha Raynard, on the 18th of Frost
- Spring 798 WK - Kryan officially filed for a divorce
- Summer 799 WK - Kryan disappeared with Christina on the 20th of Blossom
- Autumn 799 WK (http://dq.sf.org.nz/library/snau9901.pdf) - Met the Lord of Lorgos, Lord Shaygin, whom she became romantically involved with for a time
- Winter 801 WK (http://dq.sf.org.nz/library/snwi0103.pdf) - Became part owner of the Sea Goddess Haven - a large ship converted into a pleasure palace.
- Autumn 806 - Lost the Sea Goddess Haven to the elves
- Spring 806 - Obtained a small piece of land in Dolphin Bay and had a Pasifikan style house put on it
- Autumn 808 - Upon the urging of other adventurers, moved to Bolton Bay and obtained a houseboat to be moored near the village on a tidal swamp
Adventures
- Spring 791 - To Catch A Thief (http://dq.sf.org.nz/library/snsp9102.pdf)
- Summer 792 - Babes in Faerie Land (http://dq.sf.org.nz/library/snsu9201.pdf)
- Winter 792 - Disappointment at Destiny (http://dq.sf.org.nz/library/snwi9202.pdf)
- Summer 793 - Trash and Burn (http://dq.sf.org.nz/library/snsu9301.pdf)
- Spring 793 - Romance in the South Seas (http://dq.sf.org.nz/library/snsp9302.pdf)
- Winter 794 - Dragon's Eye (http://dq.sf.org.nz/library/snwi9401.pdf)
- Summer 795 - Find the Slavers (http://dq.sf.org.nz/library/snsu9503.pdf)
- Spring 795 - Delta Blues (http://dq.sf.org.nz/library/snsp0503.pdf)
- Summer 796 - Kedri, Sushi and Calimari Surprise (http://dq.sf.org.nz/library/snsu9601.pdf)
- Spring 796 - Chaining the Dark Lord (http://dq.sf.org.nz/library/snsp9603.pdf)
- Autumn 797 - Organised Chaos (http://dq.sf.org.nz/library/snau9703.pdf)
- Winter 797 - Eclipse (http://dq.sf.org.nz/library/snwi9703.pdf)
- Spring 797 - The Killing of the Great Troll Chef (http://dq.sf.org.nz/library/snsp9703.pdf)
- Summer 798 - Behold the Beholder
- Spring 798 - Return to Norden (http://dq.sf.org.nz/library/snsp9802.pdf)
- Autumn 799 - Return to Lorgos (http://dq.sf.org.nz/library/snau9901.pdf)
- Autumn 800 - Seven To Thebes (http://dq.sf.org.nz/library/snau0001.pdf)
- Winter 800 - The Missing Reporter
- Winter 801 - Surprise for Sahuagan (http://dq.sf.org.nz/library/snwi0103.pdf)
- Autumn 803 - Merfolk, Sahuagan, and the Deep Blue Hole (http://dq.sf.org.nz/library/snau0303.pdf)
- Spring 803 - Hunting the Maiden (http://dq.sf.org.nz/library/snsp0301.pdf)
- Winter 804 - Gaia's Blessing (http://dq.sf.org.nz/library/snwi0402.pdf)
- Autumn 805 - Siren's Prize (http://dq.sf.org.nz/library/snau0502.pdf)
- Summer 806 - McBright Masterwork
- Winter 807 - Storm To Port
- Summer 808 - Search and Rescue
Unique abilities
- Talent of Clearsight - allows better vision (+talent rank in perception)
- Talent of Water Form - allows Aqualina to take on the form of water and hence be virtually invisible in water
- Spell of Water Bolt
- Modified Resist Cold - When cast on Aqualina, it raises the air or water within 1 inch of her to South Sea temperatures. She must adjust clothing to suit or take fatigue loss for overheating.
Major Items
- Amulet of Jasper - allows MR check versus undead draining
- Amulet of Luck (Sharkstooth - +3 MR, +2 DEF)
- Belt of Merform - allows transformation to a mermaid.
- Belt of Sahuagan Form
- Brush of Disentanglement
- Couch of Calling Merfolk
- Cloth armour (-3EN/strike, +3AP, +5% stealth)
- Full plate Eog Armour - AP 8, AG -2 -10 off fire attacks, +5 to Water Magics(no stack)
- Harp of Tunefulness
- Haversack of Holding
- Kraken wetsuit armour - 5 points as long as it is kept wet
- Kuu-ta - Kuo-toan crafted tulwar made of sharkbone and magically hardened (+5 SC +1 D, +10 when disarming)
- Nixie medallion - allows the summoning of 20 pike (if pike are in the area)
- Ocular of Observation - Detects magical curses, wards or traps.
- Orb of Power - can maintain a concentration spell for the user.
- Plaque of the Sea - gives restful sleep, +10 to Water Magics (no stack), Can release a wave once per month. Natural water creatures think bearer is friendly. Can purify water once per week.
- Ring of Returning - Allows a return to home plane or, if on plane, a return to birthplace (not to be used within 5 miles of Atiu)
- Sash of Protection - Must be worn between skin and air (or water) +2 AP +20% DEF - does not stack
- Trident of Shocking: +5SC +1D. If stored shock discharged (1 FT cost) and target fails to resist, they take an additional D+2 damage and are stunned.
- Trident: +1 SC +1 D
- Underwater crossbow: +5 SC.
- Bone trident: Non magical, weaponsmithed, +10 SC
Aqualina Puppet Golem
Her life force has been permanently linked to a puppet golem (currently in the posession of Thaeuss). If she is killed, while on the same plane of the puppet, her life force transfers to the puppet, animating it. The animation will persist until she is resurrected and then for four hours afterwards be psuedo-Aqualina (for further details, see item writeup). Her corpse is still ressurectable but, if the puppet is present, time since death penalties do not apply. If she is irressurectable, then her spirit can be transferred to a new body if one is availiable.
Water Sprite
If Aqualina double or triples within a high mana zone, or triples normally when casting Summon Aquatics, a five inch high figure of herself, made entirely of water, will appear (magical creature) and when summoned it will make the area wet by casting Storm Calling and Saturated Earth. At the slightest hint it may be needed it will also cast Flash Flood. It will not allow itself to be within reach of other entities and will be dispelled if it receives more than five ponts of damage. (see writeup for more details)
Major Spells
- Buoyancy - 7
- Cold Resistance - 8
- Create Fog - 8
- Mage Current - 6
- Navigation - 6
- Saturated Earth - 6
- Ship Srength - 10
- Speak to Aquatic Life - 6
- Summon Aquatic Life - 6
- Waterbreathing - 20
- Waterproofing - 8
- Wave Control - 6
- General Knowledge Water Counter - 6
- Special Knowledge Water Counter - 6
- Control Aquatic Life - 6
- Geyser - 6
- Liquid Purification - 6
- Liquid Transformation - 6
- Rainstorm - 6
- Waters of Healing - 13
- Waters of Strength - 10
- Waters of Vision - 6
- Waterspout - 6
- Wave Riding - 6
- Summon and Bind Water Elemental - 6
- Purification - 6
- Remove Curse - 6
- Water Bolt - 9
Major Skills
- Swimming - 10
- Horsemanship - 5
- Dolphin Riding - 5
- Troubadour - 5
- Navogator - 3
- Thief - 3
- Healer - 2
- Beastmaster (Aquatics) - 2
Played by Keith Smith
Categories: Human | Character | Water Mage | Keith Smith | Aqualina
